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khawk Member News
· 9 years, 3 months ago

Debugging WebGL with SpectorJS Walkthrough

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<p> The Real-Time Rendering blog has posted a walkthrough detailing how to use <a href=http://spector.babylonjs.com/ rel="external nofollow">SpectorJS</a> to debug your WebGL applications. SpectorJS is described as a complete engine agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes with ease. </p> <blockquote class=ipsQuote data-ipsquote> <div class=ipsQuote_citation> Quote </div> <div class=ipsQuote_contents> <p> <span style=color:#404040;>With the emerging number of experiences built using<span> </span></span><strong style=color:#404040;>WebGL</strong><span style=color:#404040;>, and all the improvements made in the<span> </span></span><strong style=color:#404040;>WebVR/AR</strong><span style=color:#404040;><span> </span>space, it is critical to have<span> </span></span><strong style=color:#404040;>efficient debugging tools</strong><span style=color:#404040;>. Whether you are just starting out or are already an experienced developer of 3D applications with WebGL, you likely know how tools can be important for productivity.</span> </p> </div> </blockquote> <p> The article, written by Sebastien Vandenberghe, covers the basics of how to capture a WebGL frame, analyze it, and compare it against other captures. </p> <p> Check out the full blog at <a href=http://www.realtimerendering.com/blog/debugging-webgl-with-spectorjs/ rel="external nofollow">http://www.realtimerendering.com/blog/debugging-webgl-with-spectorjs/</a>. </p> <p><br></p>

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