Enlighten for Unreal 4 version 17 now available
<p> Middleware technology and game development company, Silicon Studio Corporation has released the newest version of global illumination technology “Enlighten” for Epic Games, Inc.’s game engine, Unreal 4. Enlighten is a proud partner of Unreal, and the release of new version, 17, marks Silicon Studio’s dedication to releasing reliable and timely updates for new Unreal versions and continuing the tradition of providing high quality customer support, and a great customer experience for both domestic and overseas customers. </p> <p> One of the main features of this version update is development capability for Nintendo SwitchTM on Unreal 4 allowing for real-time Global Illumination. For all versions and platforms, Enlighten is constantly looking to the future with many plans for development and advances in both technology and usability. To improve on the overall customer experience new Enlighten SDK documentation instructing on how to quickly build an effective real-time GI workflow utilizing Enlighten, and new UE4 Enlighten tutorials on how to configure level to achieve the best results while working in Unreal. These are just a small glimpse into the improvements planned for Enlighten with many more to come from now and throughout 2018. Also with version 4.18 set to release, this version will go into development immediately upon release. </p> <p> Learn more at <a href=http://www.siliconstudio.co.jp/en/ ipsnoembed=true rel=external>http://www.siliconstudio.co.jp/en/</a>. </p> <p style="text-align: center;"> <a class="ipsAttachLink ipsAttachLink_image" data-fileid=39538 href=https://uploads.gamedev.net/monthly_2017_10/image.png.49d7d57c9778d78cd0c3430e7897897d.png rel><img alt=image.png class="ipsImage ipsImage_thumbnailed" data-fileid=39538 data-mime-type data-original=https://uploads.gamedev.net/monthly_2017_10/image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.png data-unique=svmwb6c8n decoding=async height=348 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/monthly_2017_10/medium.image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.webp srcset="https://uploads.gamedev.net/monthly_2017_10/thumbnail.image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.webp 150w, https://uploads.gamedev.net/monthly_2017_10/small.image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.webp 300w, https://uploads.gamedev.net/monthly_2017_10/medium.image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.webp 768w, https://uploads.gamedev.net/monthly_2017_10/large.image.thumb.png.028f20e76ca1fa7c3dd040be0f44c440.webp 1200w" style="aspect-ratio: 1100/348;" width=1100></a> </p> <p style="text-align: center;"> <a class="ipsAttachLink ipsAttachLink_image" data-fileid=39539 href=https://uploads.gamedev.net/monthly_2017_10/image.png.46a5d607713c2bf8811c453bdc1ca776.png rel><img alt=image.png class="ipsImage ipsImage_thumbnailed" data-fileid=39539 data-mime-type data-original=https://uploads.gamedev.net/monthly_2017_10/image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.png data-unique=r7mkdspkq decoding=async height=588 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/monthly_2017_10/medium.image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.webp srcset="https://uploads.gamedev.net/monthly_2017_10/thumbnail.image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.webp 150w, https://uploads.gamedev.net/monthly_2017_10/small.image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.webp 300w, https://uploads.gamedev.net/monthly_2017_10/medium.image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.webp 768w, https://uploads.gamedev.net/monthly_2017_10/large.image.thumb.png.7281f4f8ad7d5a57b009e8195d6c19b0.webp 1200w" style="aspect-ratio: 1100/588;" width=1100></a> </p>
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