Godot 3.1 has been released with a number of features and fixes from a year of contributions.
Major changes include:
- OpenGL ES 2.0 renderer
- Optional typing in GDScript
- Revamped inspector
- Revamped 2D editor
- New TileSet editor
- Revamped filesystem dock
- KinematicBody2D (and 3D) improvements
- Revamped animation editor
- Revamped AnimationTree
- New axis handling system
- Visual shader editor
- 2D skeletons
- 2D meshes
- Improved 3D editor
- 3D softbody support
- Ragdolls and Skeleton IK
- Constructive Solid Geometry (CSG)
- OpenSimplex and NoiseTexture
- CPU-based particle system
- Greatly improved C# support
- Networking improvements
- Custom classes registration
- MIDI and microphone input
- More VCS friendliness
Check out the full announcement here.