Godot 3.1 Released

Published March 14, 2019
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Godot 3.1 has been released with a number of features and fixes from a year of contributions. 

Major changes include:

  • OpenGL ES 2.0 renderer
  • Optional typing in GDScript
  • Revamped inspector
  • Revamped 2D editor
  • New TileSet editor
  • Revamped filesystem dock
  • KinematicBody2D (and 3D) improvements
  • Revamped animation editor
  • Revamped AnimationTree
  • New axis handling system
  • Visual shader editor
  • 2D skeletons
  • 2D meshes
  • Improved 3D editor
  • 3D softbody support
  • Ragdolls and Skeleton IK
  • Constructive Solid Geometry (CSG)
  • OpenSimplex and NoiseTexture
  • CPU-based particle system
  • Greatly improved C# support
  • Networking improvements
  • Custom classes registration
  • MIDI and microphone input
  • More VCS friendliness

Check out the full announcement here.

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