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3D Avatars News

The latest 3D Avatars coverage curated for game developers.

How to Build Digital Humans? From Priors to Photorealistic Avatars

A new state-of-the-art survey maps the current pipeline for controllable 3D digital humans, from learned priors to personalized avatars. It breaks the space into three stages—learning appearance and motion, building …

Research arXiv cs.GR · 3 months ago
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image

SEGA introduces a groundbreaking method for creating 3D avatars from a single image, which could revolutionize avatar design in games and VR. This technique enhances realism and efficiency, making it …

Research arXiv cs.GR · 6 months, 3 weeks ago
Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On

The Gaussian Wardrobe framework revolutionizes the creation of 3D avatars by separating clothing from the body, allowing for versatile virtual try-ons. This innovation enhances the realism and dynamics of avatars, …

Research arXiv cs.GR · 7 months ago
Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis

The introduction of THUNDER, a new framework for 3D talking head avatars, promises to enhance lip-sync accuracy while maintaining expressive facial animations. This innovation is particularly relevant for artists and …

Research arXiv cs.GR · 8 months, 1 week ago
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars

TexAvatars introduces a hybrid approach to creating photorealistic 3D head avatars, significantly improving rigging stability. This advancement is particularly relevant for graphics programmers and artists, as it enhances the fidelity …

Research arXiv cs.GR · 9 months, 1 week ago