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3D Editing News

The latest 3D Editing coverage curated for game developers.

EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling

arXiv cs.GR introduces EditHero, a benchmark for long-horizon, part-level 3D editing that tests whether tools can preserve an asset across many revisions. The setup pairs natural-language instructions with target images …

Research arXiv cs.GR · 3 days, 14 hours ago
AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing

arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of regenerating a full model each time. For game teams building …

Research arXiv cs.GR · 1 week, 6 days ago
ViSculpt: Visual-Centric Agentic Geometry Editing

A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …

Research arXiv cs.GR · 1 month, 1 week ago
3DMorph: Single-Image-Guided Local 3D Shape Editing and Morphing

A training-free method now lets you drive local 3D mesh edits from a single edited image, instead of wrestling with global shape tools or domain-specific pipelines. For teams working on …

Research arXiv cs.GR · 4 months ago
3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation

3D editing pipelines built on 3D Gaussian Splatting can now carry unsafe prompt effects all the way into the final scene, not just a single render. This paper shows 2D …

Research arXiv cs.GR · 4 months, 2 weeks ago
Velocity-Space 3D Asset Editing

Velocity-Space 3D Asset Editing introduces a novel framework for local 3D asset editing that addresses critical issues faced by graphics programmers. By eliminating the need for masks and post-processing, this …

Research arXiv cs.GR · 4 months, 3 weeks ago
Prox-E: Fine-Grained 3D Shape Editing via Primitive-Based Abstractions

Prox-E introduces a novel approach to 3D shape editing, allowing for precise modifications while maintaining the object's identity. This framework leverages primitive-based abstractions, making it particularly relevant for graphics programmers …

Research arXiv cs.GR · 5 months, 1 week ago
Variation-aware Flexible 3D Gaussian Editing

The introduction of VF-Editor marks a significant advancement in 3D Gaussian editing, allowing for direct manipulation of Gaussian primitives. This innovation addresses the inefficiencies and inconsistencies of traditional indirect editing …

Research arXiv cs.GR · 7 months, 3 weeks ago
ShapeUP: Scalable Image-Conditioned 3D Editing

ShapeUP introduces a groundbreaking approach to 3D editing, enabling precise manipulation of assets with enhanced scalability. This framework leverages a pretrained 3D model to allow developers to achieve high-fidelity edits …

Research arXiv cs.GR · 8 months ago
Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface

Real2Edit2Real introduces a groundbreaking method for generating robotic demonstrations, significantly enhancing data efficiency. By leveraging a 3D control interface, developers can create diverse manipulation trajectories from just 1-5 source demonstrations, …

Research arXiv cs.GR · 9 months, 2 weeks ago
3D-LATTE: Latent Space 3D Editing from Textual Instructions

3D-LATTE introduces a significant leap in 3D asset editing by allowing direct manipulation within the latent space of a 3D diffusion model. This method enhances the precision and fidelity of …

Research arXiv cs.GR · 9 months, 3 weeks ago
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing

SPLICE introduces a game-changing approach to 3D shape editing, allowing for intuitive part-level manipulation. This advancement is particularly relevant for artists and designers, as it enhances editability and preserves semantic …

Research arXiv cs.GR · 10 months ago