3D Editing News
The latest 3D Editing coverage curated for game developers.
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …
A training-free method now lets you drive local 3D mesh edits from a single edited image, instead of wrestling with global shape tools or domain-specific pipelines. For teams working on …
3D editing pipelines built on 3D Gaussian Splatting can now carry unsafe prompt effects all the way into the final scene, not just a single render. This paper shows 2D …
Velocity-Space 3D Asset Editing introduces a novel framework for local 3D asset editing that addresses critical issues faced by graphics programmers. By eliminating the need for masks and post-processing, this …
Prox-E introduces a novel approach to 3D shape editing, allowing for precise modifications while maintaining the object's identity. This framework leverages primitive-based abstractions, making it particularly relevant for graphics programmers …
The introduction of VF-Editor marks a significant advancement in 3D Gaussian editing, allowing for direct manipulation of Gaussian primitives. This innovation addresses the inefficiencies and inconsistencies of traditional indirect editing …
ShapeUP introduces a groundbreaking approach to 3D editing, enabling precise manipulation of assets with enhanced scalability. This framework leverages a pretrained 3D model to allow developers to achieve high-fidelity edits …
Real2Edit2Real introduces a groundbreaking method for generating robotic demonstrations, significantly enhancing data efficiency. By leveraging a 3D control interface, developers can create diverse manipulation trajectories from just 1-5 source demonstrations, …
3D-LATTE introduces a significant leap in 3D asset editing by allowing direct manipulation within the latent space of a 3D diffusion model. This method enhances the precision and fidelity of …
SPLICE introduces a game-changing approach to 3D shape editing, allowing for intuitive part-level manipulation. This advancement is particularly relevant for artists and designers, as it enhances editability and preserves semantic …