3D Formats News
The latest 3D Formats coverage curated for game developers.
Introducing glTF 2.1 with Complex Scenes
glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …
Blog
Khronos
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3 months, 3 weeks ago
From Specification to Practice: Unlocking glTF’s Full Potential
glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …
Blog
Khronos
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5 months, 4 weeks ago