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3D Formats News

The latest 3D Formats coverage curated for game developers.

Introducing glTF 2.1 with Complex Scenes

glTF 2.1 is being shaped around a practical problem engine teams keep hitting: the format is great for single assets, but awkward for large composed scenes. Khronos says this is …

Blog Khronos · 3 months, 3 weeks ago
From Specification to Practice: Unlocking glTF’s Full Potential

glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …

Blog Khronos · 5 months, 4 weeks ago