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3D Gaussians News

The latest 3D Gaussians coverage curated for game developers.

Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view Reconstruction

A new CT reconstruction method built on 3D Gaussian splats is getting a reality check: in sparse-view scans, pose errors are causing stronger streaking and striping than view sparsity itself. …

Research arXiv cs.GR · 1 month, 4 weeks ago
Points as Tori: Fast Pointwise Signed Distance for Point Clouds

A new point-cloud distance method turns each sample into a locally fitted torus, giving fast signed-distance queries without global optimization or voxelization. For graphics teams, that means point clouds can …

Research arXiv cs.GR · 2 months, 2 weeks ago
FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image

FiCA turns a single portrait into a drivable, photoreal 3D Gaussian avatar, cutting out per-person test-time optimization. The pipeline blends human-centric vision foundation models with diffusion and a mesh-refinement stage, …

Research arXiv cs.GR · 3 months, 1 week ago
Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

A new multi-view capture pipeline can turn facial hair into editable strand assets instead of baking it into face geometry. For teams shipping avatars, that matters because beards, brows, lashes, …

Research arXiv cs.GR · 3 months, 3 weeks ago
Generative 3D Gaussians with Learned Density Control

A new 3D Gaussian representation tries to solve a practical pain point for graphics teams: how to keep splat density adaptive without relying on hand-tuned densification and pruning. The paper’s …

Research arXiv cs.GR · 4 months, 2 weeks ago