3D Gaussians News
The latest 3D Gaussians coverage curated for game developers.
A new CT reconstruction method built on 3D Gaussian splats is getting a reality check: in sparse-view scans, pose errors are causing stronger streaking and striping than view sparsity itself. …
A new point-cloud distance method turns each sample into a locally fitted torus, giving fast signed-distance queries without global optimization or voxelization. For graphics teams, that means point clouds can …
FiCA turns a single portrait into a drivable, photoreal 3D Gaussian avatar, cutting out per-person test-time optimization. The pipeline blends human-centric vision foundation models with diffusion and a mesh-refinement stage, …
A new multi-view capture pipeline can turn facial hair into editable strand assets instead of baking it into face geometry. For teams shipping avatars, that matters because beards, brows, lashes, …
A new 3D Gaussian representation tries to solve a practical pain point for graphics teams: how to keep splat density adaptive without relying on hand-tuned densification and pruning. The paper’s …