Skip to main content
GameDev.net gamedev.net

3D Graphics News

The latest 3D Graphics coverage curated for game developers.

PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …

Research arXiv cs.GR · 3 days, 12 hours ago
UniMo: Unifying Human and Animal Motion Generation

A new motion-generation system aims to cover both humans and animals with one model, sidestepping the topology mismatch that usually forces separate pipelines. UniMo pairs a point-cloud representation with dynamic …

Research arXiv cs.GR · 1 week, 5 days ago
SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

SceneHI brings high-resolution, 3D-consistent scene texturing with controllable illumination into a single generative pipeline. The system lifts priors from 2D diffusion models onto 3D objects, then bakes geometry-aware shadows directly …

Research arXiv cs.GR · 2 weeks, 2 days ago
MeshFlow: Mesh Generation with Equivariant Flow Matching

MeshFlow generates triangle meshes directly with equivariant flow matching, sidestepping long autoregressive mesh sequences. The method respects face and vertex permutation symmetries and reports quality on par with leading mesh …

Research arXiv cs.GR · 1 month ago
Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition

Hi-TOPS is a new 3D part decomposition method aimed at cleaner, editable mesh splits without semantic labels or 2D priors. It uses a hierarchical, topology-aware scoring prior to balance broad …

Research arXiv cs.GR · 1 month, 3 weeks ago
MeshFM: 2D Features Are All You Need for 3D Shape Understanding

MeshFM turns 2D foundation-model features into 3D shape understanding with a feedforward pipeline that skips test-time optimization. Built from 2D supervision alone, it reaches performance comparable to 3D-supervised methods on …

Research arXiv cs.GR · 1 month, 3 weeks ago
CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation

A new 3D editing framework, CNS-Edit++, pushes neural shape manipulation beyond single categories and into foundation-model territory. It couples a global latent code with a 3D neural feature volume so …

Research arXiv cs.GR · 2 months ago
LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

A new mesh-generation method, LATO.2, splits the problem into two flows: first it generates vertices, then it derives connectivity from those realized points. That separation is aimed at fixing the …

Research arXiv cs.GR · 2 months, 1 week ago
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

MeshFlow replaces slow auto-regressive mesh tokenization with a continuous latent VAE plus a rectified-flow transformer, and it claims 18x faster generation than the fastest AR baseline. For graphics and tools …

Research arXiv cs.GR · 3 months, 3 weeks ago
CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control

CompoSE is a new 3D shape synthesis system that lets creators place coarse part layouts and get back editable, part-separated objects. It uses a diffusion transformer to balance local part …

Research arXiv cs.GR · 4 months ago
Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets

The introduction of Feature-Aware Quadric Error Metric (FA-QEM) presents a significant advancement in mesh simplification, particularly beneficial for graphics programmers and artists. This method not only accelerates the simplification process …

Research arXiv cs.GR · 4 months, 1 week ago
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising

The introduction of Denoising-GS offers a significant advancement in 3D Gaussian Splatting, particularly for graphics programmers focused on Novel View Synthesis. By addressing the noise introduced during optimization, this framework …

Research arXiv cs.GR · 4 months, 1 week ago
PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives

The introduction of Physics-Guided 3D Gaussian Splatting (PG-3DGS) marks a significant advancement in 3D scene generation. By integrating physics simulation with visual representation, developers can create objects that not only …

Research arXiv cs.GR · 4 months, 1 week ago
Representations of 3D Rotations: Mathematical Foundations and Comparative Analysis

The exploration of 3D rotation representations is crucial for graphics programmers and developers in robotics and machine learning. This paper evaluates methods like quaternions and rotation matrices, highlighting their efficiency …

Research arXiv cs.GR · 4 months, 2 weeks ago
QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes

QuadBox introduces a significant leap in 3D Gaussian Splatting, enhancing rendering speeds by 1.85 times. This advancement is crucial for graphics programmers aiming for real-time performance in novel view synthesis, …

Research arXiv cs.GR · 4 months, 2 weeks ago
The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers

The Antipodal Method introduces a groundbreaking approach to computing 3D generalized winding numbers, achieving up to 22x speed improvements on CPUs. This advancement is crucial for graphics programmers working with …

Research arXiv cs.GR · 4 months, 3 weeks ago
Learning to Place Objects with Programs and Iterative Self Training

A new system for indoor scene object placement leverages a Domain Specific Language (DSL) to improve placement predictions. This approach addresses limitations in existing data-driven methods, making it particularly relevant …

Research arXiv cs.GR · 4 months, 3 weeks ago
Kinematic Kitbashing

Kinematic Kitbashing introduces a novel optimization framework for synthesizing articulated 3D objects, which could significantly streamline workflows for graphics programmers and designers. By leveraging reusable parts and an abstract kinematic …

Research arXiv cs.GR · 4 months, 3 weeks ago
CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling

CasLayout introduces a novel approach to indoor scene synthesis, leveraging a cascaded diffusion framework to enhance spatial relationships and architectural integrity. This method significantly reduces data requirements while improving the …

Research arXiv cs.GR · 4 months, 3 weeks ago
Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification

The introduction of a structure-aware densification framework for 3D Gaussian Splatting significantly enhances convergence speed and reconstruction quality. This approach allows graphics programmers to achieve better texture representation without the …

Research arXiv cs.GR · 4 months, 3 weeks ago
Page 1 of 5 Next