3D Printing News
The latest 3D Printing coverage curated for game developers.
WildFab tackles a stubborn production problem in multi-axis 3D printing: real-world meshes are often messy, non-manifold, or only partially watertight. The system computes support-free toolpaths and collision-free motion directly from …
A new slicer-project compiler turns heterogeneous FFF design intent into native .3MF projects instead of forcing artists and engineers to hand-build region maps. It targets settings meshes, virtual extrusion, and …
A new generative pipeline can turn natural-language prompts into fabrication-ready tactile graphics for blind and low-vision users. It produces 2.5D relief, tileable surface texture, and braille in one printable representation, …
For teams shipping 3D assets that will be printed or otherwise made from a single material, this paper tackles a real problem: texture-heavy models lose a lot of their visual …
A new sparse-view reconstruction method, FrameTwin, targets adaptive wireframe 3D printing by tracking how thin struts deform during fabrication. It anchors Gaussian kernels to parametric curves, giving the system a …
Parallelobox introduces a novel approach to optimizing parallel printing in 3D modeling by utilizing axis-aligned bounding boxes. This method significantly enhances printing time and model aesthetics, making it a valuable …
A low-cost open workflow can turn microscopy images into tactile 3D-printable lithographs, with files under 100 MB and prints costing about $0.75 on a $350 printer. For teams working on …
Tinkercad is emerging as a surprisingly useful tool for game developers, particularly for artists and designers looking to create basic 3D objects. This program simplifies the modeling process, making it …