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4D Gaussian Splatting News

The latest 4D Gaussian Splatting coverage curated for game developers.

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

For graphics programmers working with 4D Gaussian Splatting, PersistGS tackles a real failure mode: once an object is fully occluded, the reconstruction stops getting useful gradient signal and can fall …

Research arXiv cs.GR · 4 months, 1 week ago
AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences

AirGS introduces a significant advancement in free-viewpoint video technology, enhancing real-time 4D Gaussian streaming. This framework reduces quality degradation and bandwidth usage, making it highly relevant for graphics programmers and …

Research arXiv cs.GR · 9 months, 2 weeks ago