Acceleration Structures News
The latest Acceleration Structures coverage curated for game developers.
AMD GPUOpen details a tetrahedral-cage approach for ray tracing huge animated scenes without rebuilding full triangle acceleration structures every frame. By animating compact cages and reusing static mini-BLASes, the method …
Vulkan Ray Tracing is deprecating host-side acceleration structure and micromap builds, pushing engines toward a single device-address-based path. Existing code keeps working, but new ray tracing features will not grow …