Skip to main content
GameDev.net gamedev.net

Acceleration Structures News

The latest Acceleration Structures coverage curated for game developers.

Ray tracing massive amounts of animated geometry using tetrahedral cages

AMD GPUOpen details a tetrahedral-cage approach for ray tracing huge animated scenes without rebuilding full triangle acceleration structures every frame. By animating compact cages and reusing static mini-BLASes, the method …

Official AMD GPUOpen · 2 months ago
Vulkan Ray Tracing: Deprecating Host-Side Acceleration Structure Builds

Vulkan Ray Tracing is deprecating host-side acceleration structure and micromap builds, pushing engines toward a single device-address-based path. Existing code keeps working, but new ray tracing features will not grow …

Blog Khronos · 2 months, 2 weeks ago