Action Units News
The latest Action Units coverage curated for game developers.
Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance
A new text-to-motion method adds per-stroke timing control, aiming to make prompted actions land on the right frames instead of just the right motion. It introduces Action Units that encode …
Research
arXiv cs.GR
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1 month, 4 weeks ago