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Adaptive Sampling News

The latest Adaptive Sampling coverage curated for game developers.

A Stable Transport-Mechanism Descriptor for Per-Pixel Rendering Difficulty

A new rendering-difficulty descriptor classifies each contribution event by transport mechanism instead of relying on noisy per-pixel variance. Across seven scenes, it stays stable from 64 to 4096 spp and …

Research arXiv cs.GR · 1 month ago