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Ai Tools News

The latest Ai Tools coverage curated for game developers.

How to get sound effects for your game #gamedev #sounddesign #elevenlabs #ad

Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …

Video Tim Ruswick · 1 day, 5 hours ago
5 tips for speeding up your XR dev workflows with Unity CLI

Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …

Official Unity · 3 days, 21 hours ago
The Official Unity Plugin for Codex

Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …

Official Unity · 4 days, 21 hours ago
Roblox creators will soon be able to publish games on multiple platforms as standalone apps

GamesIndustry.biz reports that Roblox is opening the door to standalone releases on mobile, PC, and console through its Roblox Everywhere push. The company also plans browser play by 2026, offline …

News GamesIndustry.biz · 6 days, 8 hours ago
MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …

Research arXiv cs.GR · 1 week, 3 days ago
Official Unity Plugin for Claude Code

Unity launched an official plugin for Claude Code, giving the agent first-party access to Unity CLI, engineering skills, and live Editor control. The bundle installs 29 skills with no per-project …

Official Unity · 1 week, 4 days ago
Official Unity Plugin for Claude Code

Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …

Official Unity · 1 week, 4 days ago
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles

GamesIndustry.biz details Tencent’s push for live service, evergreen IP, and AI-assisted support across its global studios. Yong-yi Zhu says the company wants sustainable communities, not just one-off launches, while still …

News GamesIndustry.biz · 2 weeks, 2 days ago
No Pixel Left Behind: Filling Gaps in Anime Colorization

Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …

Research arXiv cs.GR · 2 weeks, 4 days ago
Compositional Machine Design as Program Synthesis with LLMs

Researchers turned Besiege into a benchmark for LLM-driven machine design, where agents must assemble working contraptions from text goals and simulated physics. The setup exposes a gap between fluent planning …

Research arXiv cs.GR · 2 weeks, 4 days ago
Pocket's AI made my game ideas real. Now Meta controls the results.

Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …

News Ars Technica · 2 weeks, 6 days ago
2026.07 - Unity CLI + Pi

Unity CLI is reshaping how coding agents interact with Unity projects by replacing sprawling MCP toolsets with a single command-line front end and task-specific skills. That cuts context overhead, keeps …

Video The GameDev Guru · 3 weeks ago
TailorCoPilot: Enabling Agentic Pattern Making with Version-Controlled State Tracking

TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …

Research arXiv cs.GR · 3 weeks, 2 days ago
Luce: Relightable Gaussians for 3D Asset Generation

Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …

Research arXiv cs.GR · 3 weeks, 4 days ago
ViSculpt: Visual-Centric Agentic Geometry Editing

A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …

Research arXiv cs.GR · 3 weeks, 4 days ago
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

MultiCube adds part-level control to 3D generation, letting teams specify both what each piece is and where it sits. The system takes a global prompt, a part schema, and bounding …

Research arXiv cs.GR · 3 weeks, 6 days ago
GYLD closes oversubscribed $1m seed round to fund proprietary games research system

GYLD has raised an oversubscribed $1 million seed round to expand Critical Compass, its proprietary games research system. The platform blends storefront data, player sentiment, community discussion, and market movement …

News GamesIndustry.biz · 1 month ago
Content Based Video Narration of Gameplay with Vision Language Models

A new VLM-driven pipeline can generate esports-style commentary from raw gameplay video without engine hooks, telemetry, or game-specific training. It packs nine frames into one image, reuses recent narration as …

Research arXiv cs.GR · 1 month ago
RealMat: Realistic Materials with Diffusion and Reinforcement Learning

RealMat combines Stable Diffusion XL with reinforcement learning to generate more believable material maps for 3D authoring. The pipeline starts from synthetic 2×2 material grids, then pushes the model toward …

Research arXiv cs.GR · 1 month ago
Empowering Children to Create AI-Enabled Augmented Reality Experiences

Researchers have built Capybara, an AR and AI visual programming environment that lets children create and animate 3D characters in the real world. It combines text-to-3D generation, auto-rigging, body tracking, …

Research arXiv cs.GR · 1 month, 1 week ago
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