Ai Tools News
The latest Ai Tools coverage curated for game developers.
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …
Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …
Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …
GamesIndustry.biz reports that Roblox is opening the door to standalone releases on mobile, PC, and console through its Roblox Everywhere push. The company also plans browser play by 2026, offline …
A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …
Unity launched an official plugin for Claude Code, giving the agent first-party access to Unity CLI, engineering skills, and live Editor control. The bundle installs 29 skills with no per-project …
Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …
GamesIndustry.biz details Tencent’s push for live service, evergreen IP, and AI-assisted support across its global studios. Yong-yi Zhu says the company wants sustainable communities, not just one-off launches, while still …
Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …
Researchers turned Besiege into a benchmark for LLM-driven machine design, where agents must assemble working contraptions from text goals and simulated physics. The setup exposes a gap between fluent planning …
Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …
Unity CLI is reshaping how coding agents interact with Unity projects by replacing sprawling MCP toolsets with a single command-line front end and task-specific skills. That cuts context overhead, keeps …
TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …
Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …
MultiCube adds part-level control to 3D generation, letting teams specify both what each piece is and where it sits. The system takes a global prompt, a part schema, and bounding …
GYLD has raised an oversubscribed $1 million seed round to expand Critical Compass, its proprietary games research system. The platform blends storefront data, player sentiment, community discussion, and market movement …
A new VLM-driven pipeline can generate esports-style commentary from raw gameplay video without engine hooks, telemetry, or game-specific training. It packs nine frames into one image, reuses recent narration as …
RealMat combines Stable Diffusion XL with reinforcement learning to generate more believable material maps for 3D authoring. The pipeline starts from synthetic 2×2 material grids, then pushes the model toward …
Researchers have built Capybara, an AR and AI visual programming environment that lets children create and animate 3D characters in the real world. It combines text-to-3D generation, auto-rigging, body tracking, …