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Ambient Occlusion News

The latest Ambient Occlusion coverage curated for game developers.

ARS-Avatar: Animatable and Relightable Surfel Avatars with Learnable Ambient Occlusion

arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …

Research arXiv cs.GR · 1 week, 5 days ago
Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

A new ray-tracing technique reuses first-hit occlusion points to improve ambient occlusion and soft shadows under tight real-time budgets. By moving reuse into the occluder domain and pairing samples with …

Research arXiv cs.GR · 2 months, 1 week ago
Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting

A 52 MB neural field can turn a trained 3D Gaussian Splatting scene into a constant-time ray oracle, which is a big deal for secondary rays. The paper reports 26–72x …

Research arXiv cs.GR · 4 months ago
Splinter Cell designer says modern lighting has made stealth games harder to read

Modern lighting stacks are making stealth readability harder, according to Splinter Cell designer Clint Hocking. He points to lighting direction and post effects like ambient occlusion as examples of realism …

News Game Developer · 4 months, 2 weeks ago