Ambient Occlusion News
The latest Ambient Occlusion coverage curated for game developers.
arXiv cs.GR details ARS-Avatar, a surfel-based method for animatable, relightable human avatars from multi-view images under unknown lighting. The system adds deformation priors, deferred shading for BRDF estimation, and learnable …
A new ray-tracing technique reuses first-hit occlusion points to improve ambient occlusion and soft shadows under tight real-time budgets. By moving reuse into the occluder domain and pairing samples with …
A 52 MB neural field can turn a trained 3D Gaussian Splatting scene into a constant-time ray oracle, which is a big deal for secondary rays. The paper reports 26–72x …
Modern lighting stacks are making stealth readability harder, according to Splinter Cell designer Clint Hocking. He points to lighting direction and post effects like ambient occlusion as examples of realism …