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Amd Gpuopen News

The latest Amd Gpuopen coverage curated for game developers.

How tetrahedral cages significantly reduce BVH memory usage

AMD GPUOpen details a tetrahedral cage technique that cuts BVH memory and update costs for large dynamic scenes. The demo ray traces 25,000 independently animated plants at 60+ FPS, showing …

Official AMD GPUOpen · 1 week, 1 day ago
Ray tracing massive amounts of animated geometry using tetrahedral cages

AMD GPUOpen details a tetrahedral-cage approach for ray tracing huge animated scenes without rebuilding full triangle acceleration structures every frame. By animating compact cages and reusing static mini-BLASes, the method …

Official AMD GPUOpen · 2 months ago