Amd Gpuopen News
The latest Amd Gpuopen coverage curated for game developers.
How tetrahedral cages significantly reduce BVH memory usage
AMD GPUOpen details a tetrahedral cage technique that cuts BVH memory and update costs for large dynamic scenes. The demo ray traces 25,000 independently animated plants at 60+ FPS, showing …
Official
AMD GPUOpen
·
1 week, 1 day ago
Ray tracing massive amounts of animated geometry using tetrahedral cages
AMD GPUOpen details a tetrahedral-cage approach for ray tracing huge animated scenes without rebuilding full triangle acceleration structures every frame. By animating compact cages and reusing static mini-BLASes, the method …
Official
AMD GPUOpen
·
2 months ago