Animation News
The latest Animation coverage curated for game developers.
Evolve Blog details how Traverse Research’s Breda framework renders animated volumetric models in real time, targeting an RTX 3070 and a tiny memory footprint. The pipeline trims OpenVDB into a …
ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …
arXiv cs.GR details DynaConTalk, a diffusion system for long-form co-speech 3D motion that splits motion into wavelet bands to curb over-smoothed gestures. The method also adds motion-state- and noise-aware gating, …
arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …
arXiv cs.GR details Co²Skill, a whole-body control policy that composes locomotion and dexterous manipulation for long-horizon human-environment interaction. The system uses a pretrained motion prior plus task- and phase-dependent observation …
arXiv cs.GR details a new benchmark for spatially grounded gesture generation, aimed at judging whether pointing actually lands on the intended referent. The dataset spans about 2,000 annotated VR dialogue …
Stride (GitHub Releases) has published samples/4.4.2 for Stride engine 4.4.0-beta9, and it’s a very small maintenance update. The only listed change is the addition of missing animation assets for Guard …
arXiv cs.GR details MotionPersona, a real-time locomotion controller that keeps performer-specific motion traits while retargeting across different bodies and styles. The system was trained on 48 performers and runs in …
arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a frozen …
Unreal Engine says The Coalition used UE5 to push Gears of War: E-Day back toward the series’ original survival-horror tone and “destroyed beauty” look. The studio is also evolving gameplay …
arXiv cs.GR details a neural motion stitching method that can vary transition length instead of forcing a fixed blend window. For animation teams, that means more room to connect dissimilar …
Unreal Engine says September’s free learning drop covers MetaHuman Animator, UE 5.8’s MCP server, and the new Experimental AnimGen workflow. The lineup also touches physics and animation, giving teams a …
SIGGRAPH announced its 2026 award winners, spotlighting standout work across art, animation, emerging tech, immersive experiences, real-time graphics, and research. For developers, the list is a useful snapshot of where …
arXiv cs.GR details a new speech-driven 3D facial animation method that aims to make lip motion look more physically believable. The model separates visible articulation into spreading, opening, and protrusion, …
Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …
Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …
Babylon.js 9.28.0 tightens rendering correctness and adds a new root-motion path for animation groups. The release also fixes OBJ AssetContainer handling, improves Gaussian Splatting texture sampling, and patches a WGSL …
GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …
arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional …
arXiv cs.GR details ChemXRG, a DSL pipeline that turns 3D chemical reaction animation into executable programs. The team pairs persistent atom IDs with bond, charge, and grouping operations, then uses …