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Animation News

The latest Animation coverage curated for game developers.

Intro to rendering of animated volumetric models in Breda

Evolve Blog details how Traverse Research’s Breda framework renders animated volumetric models in real time, targeting an RTX 3070 and a tiny memory footprint. The pipeline trims OpenVDB into a …

Blog Evolve Blog · 1 day, 8 hours ago
HIL: Hybrid Imitation Learning for Dynamic Athletic Control

ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …

Research ACM Graphics · 1 day, 22 hours ago
DynaConTalk: Wavelet-Constrained Diffusion for Long-Form and Controllable Holistic Co-Speech 3D Motion

arXiv cs.GR details DynaConTalk, a diffusion system for long-form co-speech 3D motion that splits motion into wavelet bands to curb over-smoothed gestures. The method also adds motion-state- and noise-aware gating, …

Research arXiv cs.GR · 3 days, 1 hour ago
StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …

Research arXiv cs.GR · 3 days, 1 hour ago
Co${}^{2}$Skill: Whole-Body Control via Skill Composition for Long-Horizon Human-Environment Interaction

arXiv cs.GR details Co²Skill, a whole-body control policy that composes locomotion and dexterous manipulation for long-horizon human-environment interaction. The system uses a pretrained motion prior plus task- and phase-dependent observation …

Research arXiv cs.GR · 3 days, 1 hour ago
A Benchmark for Spatially Grounded Gesture Generation

arXiv cs.GR details a new benchmark for spatially grounded gesture generation, aimed at judging whether pointing actually lands on the intended referent. The dataset spans about 2,000 annotated VR dialogue …

Research arXiv cs.GR · 6 days, 1 hour ago
Stride samples/4.4.2 Released

Stride (GitHub Releases) has published samples/4.4.2 for Stride engine 4.4.0-beta9, and it’s a very small maintenance update. The only listed change is the addition of missing animation assets for Guard …

Tech Stride (GitHub Releases) · 6 days, 13 hours ago
MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

arXiv cs.GR details MotionPersona, a real-time locomotion controller that keeps performer-specific motion traits while retargeting across different bodies and styles. The system was trained on 48 performers and runs in …

Research arXiv cs.GR · 1 week, 2 days ago
Strike a Chord! Modal Kinetic Typography

arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a frozen …

Research arXiv cs.GR · 1 week, 3 days ago
Gears of War: E-Day sees a return to dark, survival-horror roots with UE5

Unreal Engine says The Coalition used UE5 to push Gears of War: E-Day back toward the series’ original survival-horror tone and “destroyed beauty” look. The studio is also evolving gameplay …

Official Unreal Engine · 1 week, 3 days ago
Length-varying Neural Motion Stitching via Cluster Transition Graph

arXiv cs.GR details a neural motion stitching method that can vary transition length instead of forcing a fixed blend window. For animation teams, that means more room to connect dissimilar …

Research arXiv cs.GR · 1 week, 4 days ago
September’s Epic learning content: MetaHumans, physics, animation, and more

Unreal Engine says September’s free learning drop covers MetaHuman Animator, UE 5.8’s MCP server, and the new Experimental AnimGen workflow. The lineup also touches physics and animation, giving teams a …

Official Unreal Engine · 1 week, 4 days ago
Excellence on Display: Recognizing the SIGGRAPH 2026 Award Winners

SIGGRAPH announced its 2026 award winners, spotlighting standout work across art, animation, emerging tech, immersive experiences, real-time graphics, and research. For developers, the list is a useful snapshot of where …

Blog SIGGRAPH · 1 week, 4 days ago
Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation

arXiv cs.GR details a new speech-driven 3D facial animation method that aims to make lip motion look more physically believable. The model separates visible articulation into spreading, opening, and protrusion, …

Research arXiv cs.GR · 1 week, 6 days ago
Celebrating 20 Years of Open Movies

Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …

Official Blender · 2 weeks, 1 day ago
Celebrating 20 Years of Open Movies

Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …

Official Blender · 2 weeks, 1 day ago
Babylon.js 9.28.0 Released

Babylon.js 9.28.0 tightens rendering correctness and adds a new root-motion path for animation groups. The release also fixes OBJ AssetContainer handling, improves Gaussian Splatting texture sampling, and patches a WGSL …

Tech Babylon.js (GitHub Releases) · 2 weeks, 2 days ago
Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 2 weeks, 4 days ago
MoSAT: Human Motion Generation from Spatial Audio and Textual Description

arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional …

Research arXiv cs.GR · 2 weeks, 5 days ago
Constrained Program Generation for 3D Reaction Animation with a 0.8B Model

arXiv cs.GR details ChemXRG, a DSL pipeline that turns 3D chemical reaction animation into executable programs. The team pairs persistent atom IDs with bond, charge, and grouping operations, then uses …

Research arXiv cs.GR · 2 weeks, 5 days ago
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