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Arap News

The latest Arap coverage curated for game developers.

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Researchers have introduced an interactive way to deform 3D Gaussian Splatting scenes while keeping the rendered result consistent with the edited shape. The method targets a long-standing problem in 3DGS …

Research arXiv cs.GR · 2 weeks, 2 days ago
As-Rigid-As-Possible Regularization for Implicit Surfaces

A new ARAP regularization method brings as-rigid-as-possible deformation to implicit surfaces, not just polygon meshes. The approach samples the surface, uses the implicit representation to compute exact per-sample differentials, and …

Research arXiv cs.GR · 4 weeks, 2 days ago
Anisotropic Green Coordinates

Researchers have introduced Anisotropic Green Coordinates, a new deformation framework for cage-based and variational shape editing in 2D and 3D. By building on an anisotropic Laplace equation, the method gives …

Research arXiv cs.GR · 8 months, 3 weeks ago