Architecture News
The latest Architecture coverage curated for game developers.
arXiv cs.GR details ProxyBuild, a text-guided 3D building system that aims to produce editable structures instead of single baked meshes. The method uses mesh-anchored procedural proxies to separate layout prediction …
git-amend shows a Unity interaction pattern that separates press and hold behavior through an interface-based setup. The approach is aimed at doors, chests, terminals, and other interactables, giving teams a …
Unity has published Ditmara, an open six-layer reference architecture for production-grade digital twins. The framework is engine-agnostic and maps 43 components from sensors and data ingestion through real-time 3D, cloud …
A diffusion model is being used to generate 3D roofs from a loop-based representation, which is interesting for anyone building procedural city content. The practical angle is less about a …
A roguelike with 100+ passive perks pushed the developer into a new architecture problem: how to make lots of effects stack cleanly without turning the codebase into a mess. The …
A new multi-stage framework for 3D building generation addresses design inefficiencies in Japanese detached houses. By integrating generative and retrieval methods, it allows for component-level editing, enhancing customization and fidelity …
The latest insights from The Cherno on C++ application architecture highlight the importance of event-driven programming for developers. This approach can significantly enhance the modularity and maintainability of game code, …