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Asset Pipeline News

The latest Asset Pipeline coverage curated for game developers.

Texture Space Material Diffusion

arXiv cs.GR details a texture-space diffusion method that generates and reconstructs 3D materials without the usual multi-view consistency headaches. By finetuning a video diffusion transformer in 2D texture space, the …

Research arXiv cs.GR · 1 day, 4 hours ago
PLSR: Progressive and Localized Super-Resolution of 3D Objects via Localized Latent Voxel Diffusion

arXiv cs.GR details PLSR, a 3D super-resolution method that ups the detail ceiling on generated assets without blowing up memory use. The approach breaks coarse geometry into localized patch tasks, …

Research arXiv cs.GR · 3 days, 4 hours ago
PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …

Research arXiv cs.GR · 1 week, 1 day ago
PART: Learning 3D Part Assembly and Retrieval with Transformers

arXiv cs.GR details PART, a transformer-based system that can retrieve 3D parts from a library and assemble them into a target shape. The approach tackles variable part counts and 6-DoF …

Research arXiv cs.GR · 1 week, 6 days ago
KaiNinja: Extending Native 3D Generators to the Part Level

KaiNinja extends native 3D generation from whole objects to editable parts, targeting the pain point of fused meshes that are awkward to rig, simulate, or modify. Built on TRELLIS.2, it …

Research arXiv cs.GR · 2 weeks, 2 days ago
Babylon.js 9.26.1 Released

Babylon.js 9.26.1 lands as a patch release with a few developer-facing upgrades that matter for asset pipelines and bundle size. The biggest additions are a new MultiTexture class, a dithered …

Tech Babylon.js (GitHub Releases) · 2 weeks, 2 days ago
Grow3D: Hierarchical Next-Scale Octree Prediction for Fast and High-Fidelity 3D Shape Generation

Researchers have introduced Grow3D, a hierarchical octree-based method for generating 3D shapes with higher fidelity and faster inference. The approach predicts the next scale of an octree step by step, …

Research ACM Graphics · 2 weeks, 3 days ago
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D tackles a common failure mode in part-aware 3D generation: parts that look right but cannot actually assemble. The system uses physics feedback to reduce interpenetration, infer contact relationships, and …

Research arXiv cs.GR · 2 weeks, 3 days ago
ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition

ExMesh++ turns multi-view photos into editable UV-PBR mesh assets, aiming to skip the usual mesh extraction and texture-baking detour. The staged pipeline adapts topology with vertex split/merge operations, then locks …

Research arXiv cs.GR · 1 month ago
Luce: Relightable Gaussians for 3D Asset Generation

Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …

Research arXiv cs.GR · 1 month ago
Pinta Graphics Application

Pinta keeps the old Paint.NET-style workflow alive for developers and artists who want a free, lightweight raster editor. Paint.NET went closed-source in 2009, but Pinta preserved the open-source path for …

Blog Gamefromscratch · 1 month ago
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

arXiv cs.GR details MultiCube, a 3D generation method that gives creators part-level control over both meaning and placement. It builds compositional meshes from a text prompt, a part schema, and …

Research arXiv cs.GR · 1 month, 1 week ago
ArcBrush – Node Based Procedural 2D Graphics App

ArcBrush brings node-based procedural 2D image editing to Windows, Mac, and Linux, aiming at the same kind of batch-friendly workflows ImageMagick users rely on. With nearly 100 nodes, it can …

Blog Gamefromscratch · 1 month, 1 week ago
SCULPT: Subtractive Composition for 3D Part Generation

A new 3D generation method called SCULPT uses subtractive composition to split complete objects into editable parts while keeping the whole coherent. It targets the usual failure modes of part-aware …

Research arXiv cs.GR · 1 month, 2 weeks ago
When Does An Extra View Help? Adapting Single-View 3D Reconstruction with Extra Imagery

A new ASV3D framework lets single-image 3D reconstruction pipelines use one extra view at test time, without retraining. The method improves both reconstruction accuracy and cross-view consistency, which matters for …

Research arXiv cs.GR · 1 month, 2 weeks ago
View-Adaptive Renderer for View-Consistent 2D-to-3D Generation

A new view-adaptive rendering pipeline tackles one of the stubborn problems in single-image 3D generation: inconsistent synthesized viewpoints. By correcting view-specific errors while sharing a global feature backbone, it aims …

Research arXiv cs.GR · 1 month, 2 weeks ago
Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition

Hi-TOPS is a new 3D part decomposition method aimed at cleaner, editable mesh splits without semantic labels or 2D priors. It uses a hierarchical, topology-aware scoring prior to balance broad …

Research arXiv cs.GR · 1 month, 3 weeks ago
PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent

A new 3D decomposition pipeline aims to split objects by material boundaries instead of just functional parts. PartMat uses a single global latent to decode all parts in one pass, …

Research arXiv cs.GR · 1 month, 3 weeks ago
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …

Research arXiv cs.GR · 2 months ago
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

StructureGS adds structure-aware constraints to 3D Gaussian Splatting for articulated object reconstruction, aiming to keep movable parts compact and physically plausible. The method uses oriented bounding boxes to improve part …

Research arXiv cs.GR · 2 months ago
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