Asset Pipeline News
The latest Asset Pipeline coverage curated for game developers.
arXiv cs.GR details a texture-space diffusion method that generates and reconstructs 3D materials without the usual multi-view consistency headaches. By finetuning a video diffusion transformer in 2D texture space, the …
arXiv cs.GR details PLSR, a 3D super-resolution method that ups the detail ceiling on generated assets without blowing up memory use. The approach breaks coarse geometry into localized patch tasks, …
arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle text-guided, …
arXiv cs.GR details PART, a transformer-based system that can retrieve 3D parts from a library and assemble them into a target shape. The approach tackles variable part counts and 6-DoF …
KaiNinja extends native 3D generation from whole objects to editable parts, targeting the pain point of fused meshes that are awkward to rig, simulate, or modify. Built on TRELLIS.2, it …
Babylon.js 9.26.1 lands as a patch release with a few developer-facing upgrades that matter for asset pipelines and bundle size. The biggest additions are a new MultiTexture class, a dithered …
Researchers have introduced Grow3D, a hierarchical octree-based method for generating 3D shapes with higher fidelity and faster inference. The approach predicts the next scale of an octree step by step, …
SNAP3D tackles a common failure mode in part-aware 3D generation: parts that look right but cannot actually assemble. The system uses physics feedback to reduce interpenetration, infer contact relationships, and …
ExMesh++ turns multi-view photos into editable UV-PBR mesh assets, aiming to skip the usual mesh extraction and texture-baking detour. The staged pipeline adapts topology with vertex split/merge operations, then locks …
Luce is a new single-image-to-3D pipeline built around relightable Gaussian assets, aiming to preserve geometry, materials, and fine surface detail in one representation. It targets PBR-ready output with albedo, metallic-roughness, …
Pinta keeps the old Paint.NET-style workflow alive for developers and artists who want a free, lightweight raster editor. Paint.NET went closed-source in 2009, but Pinta preserved the open-source path for …
arXiv cs.GR details MultiCube, a 3D generation method that gives creators part-level control over both meaning and placement. It builds compositional meshes from a text prompt, a part schema, and …
ArcBrush brings node-based procedural 2D image editing to Windows, Mac, and Linux, aiming at the same kind of batch-friendly workflows ImageMagick users rely on. With nearly 100 nodes, it can …
A new 3D generation method called SCULPT uses subtractive composition to split complete objects into editable parts while keeping the whole coherent. It targets the usual failure modes of part-aware …
A new ASV3D framework lets single-image 3D reconstruction pipelines use one extra view at test time, without retraining. The method improves both reconstruction accuracy and cross-view consistency, which matters for …
A new view-adaptive rendering pipeline tackles one of the stubborn problems in single-image 3D generation: inconsistent synthesized viewpoints. By correcting view-specific errors while sharing a global feature backbone, it aims …
Hi-TOPS is a new 3D part decomposition method aimed at cleaner, editable mesh splits without semantic labels or 2D priors. It uses a hierarchical, topology-aware scoring prior to balance broad …
A new 3D decomposition pipeline aims to split objects by material boundaries instead of just functional parts. PartMat uses a single global latent to decode all parts in one pass, …
AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …
StructureGS adds structure-aware constraints to 3D Gaussian Splatting for articulated object reconstruction, aiming to keep movable parts compact and physically plausible. The method uses oriented bounding boxes to improve part …