Audio News
The latest Audio coverage curated for game developers.
arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier for teams …
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …
Microsoft has expanded its Designed for Xbox lineup with a Cozy Collection of themed peripherals from 8BitDo, SteelSeries, and KontrolFreek. The set is available now, with matching keyboards, mice, controllers, …
FNA 26.09 lands as a maintenance-heavy update with refreshed FNA3D and FAudio backends, plus a long list of accuracy fixes. The biggest practical changes are stricter validation, better XNA parity, …
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …
GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …
Gears of War: E-Day is getting a limited Gibson guitar collection built around Marcus Fenix and Dominic Santiago. The two hand-painted instruments turn franchise themes into physical art, and only …
FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …
Babylon.js 9.18.2 is a small but practical maintenance release, with dependency updates and npm audit cleanup across the engine, GUI, Inspector, Loaders, Playground, Serializers, Smart Filters, and Viewer. The most …
A new paper from Karima Ma, Andrew Adams, and Jonathan Ragan-Kelley unifies several fast FIR-filter tricks into one search space for 1D and 2D image, video, and audio processing. The …
Clair Obscur: Expedition 33 dominated the Develop:Star Awards 2026, taking Best Game, Best Narrative, and Best Audio. Frontier Developments won Best Studio, while Landfall and Aggro Crab’s Peak shared Best …
Audio is still one of the easiest ways to make a game feel expensive, responsive, and finished, yet it’s often pushed too late in production. The practical risk is clear: …
A developer turned a pile of negative Steam reviews into a song, using player criticism as raw material instead of just ignoring it. It’s a small but telling example of …
Jesper Kyd says game scoring still rewards originality, even as AAA budgets and soundtrack scope keep growing. The Assassin’s Creed and Hitman composer prefers early collaboration, live recording, and room …
FNA 26.07 is out, bringing synchronized updates to FNA3D and FAudio plus a small but useful gameplay API tweak: ResetElapsedTime now works when IsFixedTimeStep is enabled. The release also tightens …
Co-founder of nDreams has launched Atmospheric, an indie studio focused on games and music-driven experiences that aim to be felt as much as played. For devs, the interesting bit is …
Side’s leadership shuffle is the main takeaway here: Olivier Deslandes moves up to COO, while the company also adds fresh coverage across marketing, services, localisation QA, and player support. For …
Arc Raiders took Nordic Game of the Year at the Nordic Game Awards in Malmö, and it also picked up Best Technology and Best Audio. For devs, the interesting bit …
Austin Wintory's approach to scoring 'Eternal Strands' eliminates the use of true synths, emphasizing a more organic sound. This decision impacts audio developers by pushing them to explore innovative instrumentation …