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Audio News

The latest Audio coverage curated for game developers.

SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier for teams …

Research arXiv cs.GR · 7 hours, 14 minutes ago
How to get sound effects for your game #gamedev #sounddesign #elevenlabs #ad

Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …

Video Tim Ruswick · 4 days, 19 hours ago
Settle In and Get Comfortable with the Designed for XBOX Cozy Collection

Microsoft has expanded its Designed for Xbox lineup with a Cozy Collection of themed peripherals from 8BitDo, SteelSeries, and KontrolFreek. The set is available now, with matching keyboards, mice, controllers, …

Official XBox Wire · 3 weeks, 1 day ago
FNA 26.09 Released

FNA 26.09 lands as a maintenance-heavy update with refreshed FNA3D and FAudio backends, plus a long list of accuracy fixes. The biggest practical changes are stricter validation, better XNA parity, …

Tech FNA (GitHub Releases) · 3 weeks, 1 day ago
GDC Side Quest Clip #1 | Austin Wintory

GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developer’s Concert, where even a polished performance can come down to the wire. For teams …

Video GDC Festival of Gaming · 3 weeks, 5 days ago
From Journey to Sword of the Sea: Austin Wintory on His Most Ambitious Game Scores | Full Interview

GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC …

Video GDC Festival of Gaming · 3 weeks, 5 days ago
GDC Side Quest - Inside Austin Wintory's Collaborative Composing Process

Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers …

News Game Developer · 3 weeks, 5 days ago
Gears of War: E-Day and Gibson Unite for a Custom Guitar Collection

Gears of War: E-Day is getting a limited Gibson guitar collection built around Marcus Fenix and Dominic Santiago. The two hand-painted instruments turn franchise themes into physical art, and only …

Official XBox Wire · 1 month ago
FNA 26.08 Released

FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA …

Tech FNA (GitHub Releases) · 1 month, 3 weeks ago
Babylon.js 9.18.2 Released

Babylon.js 9.18.2 is a small but practical maintenance release, with dependency updates and npm audit cleanup across the engine, GUI, Inspector, Loaders, Playground, Serializers, Smart Filters, and Viewer. The most …

Tech Babylon.js (GitHub Releases) · 1 month, 3 weeks ago
Finding Fast Filters

A new paper from Karima Ma, Andrew Adams, and Jonathan Ragan-Kelley unifies several fast FIR-filter tricks into one search space for 1D and 2D image, video, and audio processing. The …

Research arXiv cs.GR · 2 months ago
Clair Obscur: Expedition 33 wins Best Game at Develop:Star Awards 2026

Clair Obscur: Expedition 33 dominated the Develop:Star Awards 2026, taking Best Game, Best Narrative, and Best Audio. Frontier Developments won Best Studio, while Landfall and Aggro Crab’s Peak shared Best …

News GamesIndustry.biz · 2 months, 1 week ago
Game Dev Mistake: Underfocus on Audio

Audio is still one of the easiest ways to make a game feel expensive, responsive, and finished, yet it’s often pushed too late in production. The practical risk is clear: …

Video Tim Ruswick · 2 months, 1 week ago
Turning my negative steam reviews into a song

A developer turned a pile of negative Steam reviews into a song, using player criticism as raw material instead of just ignoring it. It’s a small but telling example of …

Video Tim Ruswick · 2 months, 2 weeks ago
"I get very excited about trying to invent something new" – Assassin's Creed composer Jesper Kyd reflects on his three-decade career

Jesper Kyd says game scoring still rewards originality, even as AAA budgets and soundtrack scope keep growing. The Assassin’s Creed and Hitman composer prefers early collaboration, live recording, and room …

News GamesIndustry.biz · 2 months, 3 weeks ago
FNA 26.07 Released

FNA 26.07 is out, bringing synchronized updates to FNA3D and FAudio plus a small but useful gameplay API tweak: ResetElapsedTime now works when IsFixedTimeStep is enabled. The release also tightens …

Tech FNA (GitHub Releases) · 2 months, 3 weeks ago
nDreams co-founder launches indie game and music studio Atmospheric

Co-founder of nDreams has launched Atmospheric, an indie studio focused on games and music-driven experiences that aim to be felt as much as played. For devs, the interesting bit is …

News Game Developer · 2 months, 3 weeks ago
Jobs roundup: June 2026 | Leadership changes at gaming service provider Side

Side’s leadership shuffle is the main takeaway here: Olivier Deslandes moves up to COO, while the company also adds fresh coverage across marketing, services, localisation QA, and player support. For …

News GamesIndustry.biz · 3 months, 2 weeks ago
Arc Raiders wins Nordic Game of the Year at the Nordic Game Awards

Arc Raiders took Nordic Game of the Year at the Nordic Game Awards in Malmö, and it also picked up Best Technology and Best Audio. For devs, the interesting bit …

News GamesIndustry.biz · 3 months, 3 weeks ago
Reimagining High Fantasy: The Score to 'Eternal Strands'

Austin Wintory's approach to scoring 'Eternal Strands' eliminates the use of true synths, emphasizing a more organic sound. This decision impacts audio developers by pushing them to explore innovative instrumentation …

Video GDC Festival of Gaming · 4 months, 3 weeks ago
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