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Automation News

The latest Automation coverage curated for game developers.

Game Dev Has A Claude Problem

Tim Ruswick shows how Claude can already handle game-dev tasks that used to need a specialist, from porting code to building a low-poly 3D scene and even spinning up a …

Video Tim Ruswick · 14 hours, 9 minutes ago
End-to-End Autonomous Generation of Human Assembly Plans

arXiv cs.GR details a system that turns a CAD mesh into a human assembly plan without joint metadata or fastener tags. It can output a step-by-step manual or a failure …

Research arXiv cs.GR · 1 day, 22 hours ago
Official Unity Plugin for Claude Code

Unity has launched an official Unity Plugin for Claude Code, giving the coding agent first-party Unity skills and the unity-cli workflow. For developers, that means fewer generic guesses, faster setup, …

Official Unity · 1 month ago
Official Unity Plugin for Claude Code

Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …

Official Unity · 1 month ago
2026.07 - Unity CLI + Pi

Unity CLI is reshaping how coding agents interact with Unity projects by replacing sprawling MCP toolsets with a single command-line front end and task-specific skills. That cuts context overhead, keeps …

Video The GameDev Guru · 1 month, 1 week ago
"We view AI as a sliding scale. There will always be a human in the loop; that's our ethos": Why Side has signed an MOU with Modl.ai to use AI for QA

GamesIndustry.biz reports that Side has signed a six-month MOU with Modl.ai to build an AI-assisted QA workflow with a human still in the loop. The pitch is to automate repetitive …

News GamesIndustry.biz · 1 month, 1 week ago
DevOps for Game Devs: New Unity CLI + GitHub Actions

git-amend details a practical first step for Unity teams: the new Unity CLI can be wired into GitHub Actions to run headless tests on every push. The setup covers license …

Video git-amend · 1 month, 2 weeks ago
Content Based Video Narration of Gameplay with Vision Language Models

A new VLM-driven pipeline can generate esports-style commentary from raw gameplay video without engine hooks, telemetry, or game-specific training. It packs nine frames into one image, reuses recent narration as …

Research arXiv cs.GR · 1 month, 3 weeks ago
Defold release 1.13.1

Defold 1.13.1 lands with first-class lighting for 2D and 3D, plus a much more automation-friendly editor and HTTP API. The update also adds SDL gamepad mappings, faster warm builds, and …

Official Defold · 1 month, 3 weeks ago
Update: Saber Interactive CEO apologizes to former employee over AI replacement dispute

Saber Interactive CEO Matthew Karch has apologized to former employee Tim Willits after a public dispute over AI replacing workers. The apology lands amid ongoing anxiety across game dev about …

News Game Developer · 1 month, 3 weeks ago
Unity CLI + Unity Pipeline = Game Changers

Unity used Unite/2026 Seoul to unveil Unity CLI, a command-line interface spanning the editor, Hub, cloud, and analytics. It also introduced Unity Pipeline, signaling a bigger push toward automation and …

Blog Gamefromscratch · 2 months, 2 weeks ago
Meet the Unity CLI: manage Unity from your terminal

Unity says the new Unity CLI brings editor, module, project, and auth management into the terminal, with JSON/TSV output and CI-friendly exit codes. It also adds an experimental Pipeline package …

Official Unity · 2 months, 2 weeks ago
Stride cli/1.0.0-beta1 Released

Stride cli 1.0.0-beta1 is out, marking the first beta release of the engine’s command-line tooling. For teams building automation around Stride, this is the first sign the CLI is stabilizing …

Tech Stride (GitHub Releases) · 3 months, 1 week ago
Build Custom Unity MCP Tools for Coding Agents

Unity devs can now expose editor workflows to coding agents through custom MCP tools, which is more useful than having an assistant just spit out code. The tutorial shows how …

Video git-amend · 3 months, 1 week ago
"Product visibility needs a more cohesive and structural approach" – How VaultN aims to unify the digital distribution ecosystem

VaultN is trying to make game distribution less manual by turning keys, reporting, and partner access into a single B2B workflow. The pitch is practical: fewer Excel sheets and email …

News GamesIndustry.biz · 4 months ago
Agentic Large Language Models for Automated Structural Analysis of 3D Frame Systems

A new agentic LLM pipeline can turn natural-language descriptions into 3D frame analysis and SAP2000 scripts, with the authors reporting 90% average accuracy over ten test frames. The interesting part …

Research arXiv cs.GR · 4 months ago
CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

A new benchmark shows how far GUI agents still have to go in real creative tools: on 186 long-horizon media-editing tasks across 7 pro apps, existing agents only hit 36.0% …

Research arXiv cs.GR · 4 months, 2 weeks ago
TARIPlay: A Test Framework for AR Applications based on Interactive Area Tracking in Playback Videos

AR testing gets a practical boost here: TARIPlay tracks interactive regions in playback video so automated tests can hit the right moments instead of guessing. In a study on four …

Research arXiv cs.GR · 4 months, 2 weeks ago
Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Articraft introduces a groundbreaking system for generating articulated 3D assets at scale, addressing a major bottleneck in 3D object understanding. By leveraging large language models, it automates the creation of …

Research arXiv cs.GR · 4 months, 3 weeks ago
Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

The Cutscene Agent framework introduces a revolutionary approach to automated 3D cutscene generation, significantly reducing the time and effort required for production. By integrating LLM agents with game engines, it …

Research arXiv cs.GR · 5 months, 1 week ago
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