Backend News
The latest Backend coverage curated for game developers.
The Cherno shows how AI helped finish Hazel’s multiplayer server work, turning a long-running backend task into something shippable. For teams building online games, the practical takeaway is less about …
Epic Games has brought in Martin Keely, the former head of Blizzard's Battle.net, as vice president and general manager of Epic Games Store and Epic Online Services. The hire points …
Wolfjaw Studios has spent six years building the backend plumbing most teams would rather avoid, and it’s now behind launches like Marathon, Subnautica 2, and WWE 2K26. The Troy, New …
Photon has spent seven years and 10 backend iterations on an MMO stack that keeps a single world seamless across multiple machines. The system is server-authoritative, runs a 30 Hz …
Saber is turning the backend stack behind Space Marine 2, World War Z, and SnowRunner into a commercial live-ops platform. The pitch is practical: one modular SDK for matchmaking, cross-play, …