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Backend News

The latest Backend coverage curated for game developers.

Using AI to Finish Multiplayer Servers for Hazel

The Cherno shows how AI helped finish Hazel’s multiplayer server work, turning a long-running backend task into something shippable. For teams building online games, the practical takeaway is less about …

Video The Cherno · 1 day, 6 hours ago
Epic Games hires former head of Blizzard's Battle.net

Epic Games has brought in Martin Keely, the former head of Blizzard's Battle.net, as vice president and general manager of Epic Games Store and Epic Online Services. The hire points …

News Game Developer · 1 month, 4 weeks ago
"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

Wolfjaw Studios has spent six years building the backend plumbing most teams would rather avoid, and it’s now behind launches like Marathon, Subnautica 2, and WWE 2K26. The Troy, New …

News GamesIndustry.biz · 2 months, 1 week ago
Building an MMO Backend: 7 Years, 10 Iterations, One Seamless World

Photon has spent seven years and 10 backend iterations on an MMO stack that keeps a single world seamless across multiple machines. The system is server-authoritative, runs a 30 Hz …

Official Photon Engine · 2 months, 2 weeks ago
"Hydra is polished and battle-tested" – Why Saber Interactive is opening up its live-ops tool all developers

Saber is turning the backend stack behind Space Marine 2, World War Z, and SnowRunner into a commercial live-ops platform. The pitch is practical: one modular SDK for matchmaking, cross-play, …

News GamesIndustry.biz · 4 months, 1 week ago