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Biomechanics News

The latest Biomechanics coverage curated for game developers.

Learning Realistic Athletic Sprinting Without Demonstrations

A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …

Research arXiv cs.GR · 2 weeks, 4 days ago
Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …

Research arXiv cs.GR · 2 weeks, 4 days ago
Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation

A new musculoskeletal RL controller can produce human-like sprinting with only a minimal task reward and about an hour of training. The ?bb-hold approach cuts the action space down to …

Research arXiv cs.GR · 1 month, 1 week ago
BioHuman: Learning Biomechanical Human Representations from Video

The introduction of BioHuman, leveraging the BioHuman10M dataset, marks a significant advancement in biomechanical understanding from video input. This model allows developers to predict human motion and muscle activations, which …

Research arXiv cs.GR · 4 months, 2 weeks ago