Blender News
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Blender is marking 20 years of Open Movies, spanning 17 titles built with community support. For developers, it’s a reminder that open production can sustain long-running creative pipelines and shared …
Blender is marking 20 years of Open Movies, a run that spans 17 titles and helped define its community-driven production model. To celebrate, Blender Conference 2026 will feature an installation …
Blender has published its 2025 annual report, giving developers a look at how community support translated into real project impact. The Foundation says Development Fund backing helped improve the lives …
Blender has added a new way for donors to back specific roadmap items without changing how Development Fund money is allocated. The new “Show your support” option turns donations into …
A new texture-fill method called GLOSS targets one of the hardest parts of reference-guided asset generation: preserving fine geometric detail while completing a full object texture. Built around a single …
A new Blender-focused geometry editor uses multimodal agents to modify existing meshes in place instead of regenerating them from scratch. ViSculpt watches the viewport, reasons about the current asset, and …
Nova3D turns 3D asset generation into executable Blender code instead of a sealed mesh. The system produced valid outputs for all 54 benchmark items, with named parts, assembly trees, numeric …
Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window lengths, and …
Blender 5.2 LTS is out, giving teams a stable branch to build on for the next two years. For new projects, that makes it the safest default if you want …
Blender 5.2 LTS lands with two years of support, making it a safer pick for long-running production work. The release leans hard into procedural workflows with experimental physics for hair …
Blender is heading to SIGGRAPH 2026 in Los Angeles with a slate of talks centered on open standards and material workflows. The most relevant session for engine and tools teams …
Blender showed up at Annecy with a small delegation, but its footprint in animation keeps expanding as more shorts and features adopt it. The festival also surfaced more AI discussion, …
Blender’s video editor is getting a meaningful refresh in the upcoming 5.2 release, which matters if your team already uses Blender as an all-in-one content tool. The article doesn’t list …
A new solver claims it can compress sampled animation and vector paths with a single error budget instead of treating timing and geometry separately. In AE tests it cut a …
Blender 5.2 Beta is out, and the headline for game teams is remote asset libraries: you can now host shared libraries over a network instead of juggling local copies. That …
Blender is bringing a small team to Annecy 2026 and using the festival to run another Blender Breakfast on June 23. For studios using Blender in production, it’s a chance …
Blender is bringing a small team to Annecy 2026 and using the festival to run another Blender Breakfast on June 23. For studios using Blender in production, it’s a chance …
Blender has published a development roadmap, which is useful mainly because it shows where the tool is headed next rather than just what shipped last. For teams building content pipelines …
Blender now has a central roadmap that surfaces major active projects and recently finished features in one place. For studios and contributors, it should make it easier to see what’s …
A new arXiv paper tackles a practical pain point for 3D content pipelines: turning a top-down room image into a usable 3D interior without the looping and instability seen in …