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Blendshapes News

The latest Blendshapes coverage curated for game developers.

AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

A new speech-animation pipeline, AnyTalk, can generate lip-synced 3D talking characters without character-specific animation data. It adapts a video diffusion model to a target mesh, then lifts the generated talking-head …

Research arXiv cs.GR · 1 month, 1 week ago
RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

RegHead tackles a stubborn character-tech problem: building usable blendshape sets for non-humanoid heads without expensive per-asset optimization. The system pairs a shared expression vocabulary with feed-forward registration, aiming to retarget …

Research arXiv cs.GR · 2 months, 1 week ago
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

A fully automatic rigging pipeline now turns a static character mesh into an inner-mouth-aware facial rig, including teeth, gums, tongue, and up to 155 FACS blendshapes. For teams that still …

Research arXiv cs.GR · 3 months, 2 weeks ago