Blendshapes News
The latest Blendshapes coverage curated for game developers.
A new speech-animation pipeline, AnyTalk, can generate lip-synced 3D talking characters without character-specific animation data. It adapts a video diffusion model to a target mesh, then lifts the generated talking-head …
RegHead tackles a stubborn character-tech problem: building usable blendshape sets for non-humanoid heads without expensive per-asset optimization. The system pairs a shared expression vocabulary with feed-forward registration, aiming to retarget …
A fully automatic rigging pipeline now turns a static character mesh into an inner-mouth-aware facial rig, including teeth, gums, tongue, and up to 155 FACS blendshapes. For teams that still …