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Blue Noise News

The latest Blue Noise coverage curated for game developers.

Blue Noise as a Lattice Gibbs Ensemble

A new blue-noise sampler models point generation as a Gibbs distribution on a binary lattice, then samples it with a bounded-cost backward coupling method. The practical payoff is tileable output …

Research arXiv cs.GR · 1 month, 1 week ago
StippleDiffusion: Capacity-Constrained Stippling using Controlled Diffusion

A diffusion model now does capacity-constrained stippling in one pass, instead of relying on slow iterative optimizers that must be rerun for every target image. The paper says the sampler …

Research arXiv cs.GR · 4 months, 1 week ago