Bug Fix News
The latest Bug Fix coverage curated for game developers.
Aseprite v1.3.18.4 is a patch release focused on workflow fixes rather than new features. It corrects Snap to Grid behavior for brushes larger than 1 pixel, repairs copy/paste for tilemap …
Flame Engine v1.38.2 is a small patch release focused on a lifecycle-queue bug fix. The engine now scans the queue without using its iterator in dequeueAdd and dequeueRemove, closing off …
Babylon.js 9.22.0 is a maintenance release focused on stability and rendering correctness, with fixes for alpha-mode sentinel crashes, inaccurate caps and depth/stencil metadata, and several IBL bugs. It also repairs …
Babylon.js 9.21.2 is a patch release focused on stability and rendering correctness. It fixes an alpha-mode sentinel crash, corrects reported caps and depth/stencil metadata, and addresses three IBL bugs that …
Babylon.js 9.21.1 lands with a practical WebGPU fix and a new FSR 1 render pipeline for WebGL2 and Native. The bug fix prevents scenes from going black when maxSimultaneousLights pushes …
Babylon.js 9.19.0 is out with a focused bug fix that restores transitive side-effect registrations in both Core and Loaders. For teams relying on package imports and tree-shaken builds, this should …
Babylon.js 9.18.0 lands as a small but practical maintenance release, tightening up engine stability and editor workflow. The biggest fixes address PerfCounter min/max initialization and a texture leak tied to …
Phaser v4.2.1, the Giedi patch released July 9, 2026, focuses on stability and ESM compatibility rather than new features. It fixes stencil rendering bugs, corrects framebuffer stencil clearing, and resolves …