Skip to main content
GameDev.net gamedev.net

Build Pipeline News

The latest Build Pipeline coverage curated for game developers.

Content directories: Beyond the AssetBundle

Unity says content directories in Unity 6.6 replace AssetBundles with finer-grained runtime loading, smaller builds, and faster iteration. The new system can deduplicate content automatically, and existing Addressables projects can …

Official Unity · 6 days, 5 hours ago
Report: 13TB of Steam data leaked after users access 'publicly accessible endpoint'

A massive Steam data leak has exposed roughly 13TB of files after users accessed a publicly reachable endpoint. The cache reportedly includes beta builds, screenshots, and pre-release material tied to …

News Game Developer · 3 weeks, 6 days ago
A 12TB Steam “teraleak” spills more than a decade of lost PC gaming history

Ars Technica reports that a 12TB Steam “teraleak” has exposed a huge slice of PC gaming history, including depots from Valve’s old Steam2 era. The dump appears to cover nearly …

News Ars Technica · 4 weeks ago
Creating games entirely on Android!

Godot’s Android editor can now handle full Gradle exports on-device through GABE, which removes the last big reason to bounce to a PC. For mobile and XR teams, that means …

Official Godot Engine · 3 months, 3 weeks ago
Board Meeting Minutes - May 2026

MonoGame’s May board minutes point to a heavier near-term focus on build performance, nullability cleanup, and backend work. OpenXR won’t be folded into the framework for now, but community PRs …

Official MonoGame · 4 months, 2 weeks ago