Build Pipeline News
The latest Build Pipeline coverage curated for game developers.
Unity says content directories in Unity 6.6 replace AssetBundles with finer-grained runtime loading, smaller builds, and faster iteration. The new system can deduplicate content automatically, and existing Addressables projects can …
A massive Steam data leak has exposed roughly 13TB of files after users accessed a publicly reachable endpoint. The cache reportedly includes beta builds, screenshots, and pre-release material tied to …
Ars Technica reports that a 12TB Steam “teraleak” has exposed a huge slice of PC gaming history, including depots from Valve’s old Steam2 era. The dump appears to cover nearly …
Godot’s Android editor can now handle full Gradle exports on-device through GABE, which removes the last big reason to bounce to a PC. For mobile and XR teams, that means …
MonoGame’s May board minutes point to a heavier near-term focus on build performance, nullability cleanup, and backend work. OpenXR won’t be folded into the framework for now, but community PRs …