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Burst News

The latest Burst coverage curated for game developers.

Hex Map 5.6 Create Climate Burst Job

Catlike Coding Unity details the next step in turning Hex Map’s climate simulation into a Burst job in Unity 6000.3.23f1. The work shifts CreateClimateJob onto NativeArray-backed cell data, adds a …

Blog Catlike Coding Unity · 1 week, 1 day ago
How RUST LTD built the deep firearm simulation for Hot Dogs, Horseshoes & Hand Grenades 2

Unity details how RUST LTD rebuilt Hot Dogs, Horseshoes & Hand Grenades 2 around a fresh Unity project, spending nearly six months on architecture and tooling before content. The sequel …

Official Unity · 3 weeks, 1 day ago
Hex Map 5.5.0 The First Burst Job

Catlike Coding Unity details the first Burst-backed step in Hex Map 5.5.0, converting InitializeMapJob into an IJobFor. The job now writes HexCellData through a NativeArray, then schedules in parallel with …

Blog Catlike Coding Unity · 1 month, 1 week ago
How Hologryph built SAND: Raiders of Sophie for a sustainable live ops cadence

Unity details how Hologryph built SAND: Raiders of Sophie around a live ops pipeline that can keep shipping without destabilizing performance. The team leans on modular compartments, Burst jobs, Addressables, …

Official Unity · 1 month, 2 weeks ago
Can Zig Beat Unity's Burst Compiler?

git-amend benchmarks a tiny Unity number-crunching task in Zig, then calls the native DLL through P/Invoke to see how it stacks up. The comparison includes a plain C# loop and …

Video git-amend · 2 months ago
Hex Map 5.4.0 New Map Generator

Catlike Coding Unity details a Hex Map 5.4.0 refactor that prepares map generation for Burst by introducing an experimental path and shared settings. The big catch is determinism: Mono and …

Blog Catlike Coding Unity · 2 months, 1 week ago