Burst News
The latest Burst coverage curated for game developers.
Catlike Coding Unity details the next step in turning Hex Map’s climate simulation into a Burst job in Unity 6000.3.23f1. The work shifts CreateClimateJob onto NativeArray-backed cell data, adds a …
Unity details how RUST LTD rebuilt Hot Dogs, Horseshoes & Hand Grenades 2 around a fresh Unity project, spending nearly six months on architecture and tooling before content. The sequel …
Catlike Coding Unity details the first Burst-backed step in Hex Map 5.5.0, converting InitializeMapJob into an IJobFor. The job now writes HexCellData through a NativeArray, then schedules in parallel with …
Unity details how Hologryph built SAND: Raiders of Sophie around a live ops pipeline that can keep shipping without destabilizing performance. The team leans on modular compartments, Burst jobs, Addressables, …
git-amend benchmarks a tiny Unity number-crunching task in Zig, then calls the native DLL through P/Invoke to see how it stacks up. The comparison includes a plain C# loop and …
Catlike Coding Unity details a Hex Map 5.4.0 refactor that prepares map generation for Burst by introducing an experimental path and shared settings. The big catch is determinism: Mono and …