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Character Art News

The latest Character Art coverage curated for game developers.

HairCS: Reconstructing Strand-Based Hair from Hair Cards

HairCS turns hair-card assets into strand-based hairstyles, aiming to keep the original silhouette while adding finer geometric detail. The pipeline also enforces production-friendly constraints like scalp-rooted strands and even root …

Research arXiv cs.GR · 18 hours, 54 minutes ago
Inverse Rig Optimization from Line Drawings

A new rigging workflow turns hand-drawn contour strokes into high-level character pose parameters, aiming to cut the trial-and-error loop in stylized animation. The method uses a differentiable MLP surrogate for …

Research arXiv cs.GR · 2 weeks ago
Persona 4 Revival with Kazuhisa Wada: Rebuilding a Classic for Today | Official XBOX Podcast

Persona 4 Revival is being rebuilt as a modern remake that keeps the original’s themes intact while overhauling visuals, animation, and presentation. ATLUS says the goal is not to make …

Official XBox Wire · 2 weeks, 6 days ago
Learning-based Seam Correspondence Reconstruction in Sewing Patterns

A new graph-based ML pipeline reconstructs garment stitching from 2D sewing patterns, including coarse panel connectivity and fine seam correspondences. That could cut down the expert hand-authoring still needed to …

Research arXiv cs.GR · 1 month, 3 weeks ago
Designing & Rendering an Original Character in Marmoset Toolbag

Fransiscus Luis walks through building an original character from concept to final render in Marmoset Toolbag. The focus is on a practical character-art workflow: shaping the design, refining materials, and …

Official Marmoset · 1 month, 3 weeks ago
Latent-Identity Tuning in Text-to-Image Personalization Models

A new latent-identity tuning method aims to make text-to-image personalization far more precise for facial edits. It works inside a frozen encoder, finding semantic directions in latent tokens instead of …

Research arXiv cs.GR · 2 months ago
HairLRM: Strand-based Hair Modeling via Large Reconstruction Models

A new hair reconstruction paper argues the real problem isn’t just lack of training data, but the ambiguity of inferring strand geometry from 2D images. The proposed HairLRM pipeline uses …

Research arXiv cs.GR · 3 months ago
Generating 3D models from sketches of human faces using a combined approach of Convolutional Neural Networks, Procedural Modeling, and Contour Mapping

A new paper tackles sketch-to-3D face generation by combining CNN-based expression detection, a parametric face model, and contour fitting. For character teams, the interesting bit is that it tries to …

Research arXiv cs.GR · 3 months, 3 weeks ago
Crafting Convincing Hair with Grooms in Marmoset Toolbag

Magdalena Dadela shares her innovative techniques for creating realistic hair using Grooms in Marmoset Toolbag. This walkthrough is particularly valuable for character artists looking to enhance their skills in hair …

Official Marmoset · 9 months ago