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Character Control News

The latest Character Control coverage curated for game developers.

HIL: Hybrid Imitation Learning for Dynamic Athletic Control

ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …

Research ACM Graphics · 5 days, 21 hours ago
Co${}^{2}$Skill: Whole-Body Control via Skill Composition for Long-Horizon Human-Environment Interaction

arXiv cs.GR details Co²Skill, a whole-body control policy that composes locomotion and dexterous manipulation for long-horizon human-environment interaction. The system uses a pretrained motion prior plus task- and phase-dependent observation …

Research arXiv cs.GR · 1 week ago
LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction

arXiv cs.GR details LYRIC, a physics-based character controller that turns free-form language into contact-rich whole-body interactions. For game teams, the interesting part is the split between a task planner and …

Research arXiv cs.GR · 3 weeks, 6 days ago
DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery

arXiv cs.GR details DSD, a diffusion-based skill discovery method that learns a wider set of reusable humanoid motor skills. For game teams building animation or AI-driven characters, the pitch is …

Research arXiv cs.GR · 4 weeks ago
Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …

Research arXiv cs.GR · 1 month ago
EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion

A diffusion-based motion system now takes numeric effort signals instead of vague adverbs, which is a big deal for anyone trying to direct character intensity more precisely. The paper maps …

Research arXiv cs.GR · 4 months, 2 weeks ago
NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control

NaP-Control uses reinforcement learning to steer a diffusion policy’s latent noise, aiming for whole-body character control that is both fast and robust. The approach skips iterative test-time guidance, which can …

Research arXiv cs.GR · 4 months, 3 weeks ago