Character Rigs News
The latest Character Rigs coverage curated for game developers.
Neural Motion Blending Across Arbitrary Character Topologies
A new neural motion-blending system can interpolate animation across characters with different skeleton topologies, not just near-identical rigs. It pairs a semantic motion encoder with a diffusion decoder to reconstruct …
Research
arXiv cs.GR
·
2 months, 1 week ago
Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance
For animation teams, the interesting bit is a retargeting system that keeps self-contact and near-body interactions intact even when characters have very different proportions. The paper replaces fixed correspondences with …
Research
arXiv cs.GR
·
4 months ago