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Character Rigs News

The latest Character Rigs coverage curated for game developers.

Neural Motion Blending Across Arbitrary Character Topologies

A new neural motion-blending system can interpolate animation across characters with different skeleton topologies, not just near-identical rigs. It pairs a semantic motion encoder with a diffusion decoder to reconstruct …

Research arXiv cs.GR · 2 months, 1 week ago
Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

For animation teams, the interesting bit is a retargeting system that keeps self-contact and near-body interactions intact even when characters have very different proportions. The paper replaces fixed correspondences with …

Research arXiv cs.GR · 4 months ago