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Character Tech News

The latest Character Tech coverage curated for game developers.

ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS

arXiv cs.GR details ToCo-Mesh, a dynamic reconstruction method that keeps mesh topology stable while still refining local detail. The paper targets the usual tradeoff between flickering frame-by-frame meshes and rigid …

Research arXiv cs.GR · 2 days, 8 hours ago
UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

UMA is a new human-avatar pipeline aimed at producing ultra-detailed digital people through multi-level surface alignment. Published in ACM Transactions on Graphics in February 2027, it targets higher-fidelity body representation …

Research ACM Graphics · 1 week, 6 days ago
Curly Hair Simulation using Curly Finite Elements

Curly hair is getting a more practical simulation model with Curly Finite Elements, which splits each strand into a rod-like base plus analytically defined waves or helices. The approach targets …

Research arXiv cs.GR · 2 months ago
How to Build Digital Humans? From Priors to Photorealistic Avatars

A new state-of-the-art survey maps the current pipeline for controllable 3D digital humans, from learned priors to personalized avatars. It breaks the space into three stages—learning appearance and motion, building …

Research arXiv cs.GR · 2 months, 2 weeks ago
Physics-Based Simulation of Contact-Induced Facial Wrinkling

A new finite-element skin model simulates contact-driven facial wrinkling with viscoelastic relaxation, high-order solid-shell elements, and anatomically inspired ligament constraints. The goal is temporally coherent wrinkles that hold up under …

Research arXiv cs.GR · 2 months, 2 weeks ago
Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

A new multi-view capture pipeline can turn facial hair into editable strand assets instead of baking it into face geometry. For teams shipping avatars, that matters because beards, brows, lashes, …

Research arXiv cs.GR · 3 months, 2 weeks ago