Cloth News
The latest Cloth coverage curated for game developers.
Convex Collision-Free Regions
A new collision-handling method for deformable simulation builds explicit convex “safe” regions around each vertex before penetration happens. That makes it easier to catch primary, secondary, and codimensional contacts without …
Research
arXiv cs.GR
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2 months, 1 week ago
Self-supervised Garment Dynamics with Persistent Wrinkles
Self-supervised garment simulation is getting closer to production-friendly cloth behavior: this paper adds persistent wrinkles without training data. The key trick is a physics-inspired loss that treats learning as a …
Research
arXiv cs.GR
·
3 months, 2 weeks ago