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Cloth News

The latest Cloth coverage curated for game developers.

Convex Collision-Free Regions

A new collision-handling method for deformable simulation builds explicit convex “safe” regions around each vertex before penetration happens. That makes it easier to catch primary, secondary, and codimensional contacts without …

Research arXiv cs.GR · 2 months, 1 week ago
Self-supervised Garment Dynamics with Persistent Wrinkles

Self-supervised garment simulation is getting closer to production-friendly cloth behavior: this paper adds persistent wrinkles without training data. The key trick is a physics-inspired loss that treats learning as a …

Research arXiv cs.GR · 3 months, 2 weeks ago