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The latest Codec Ready coverage curated for game developers.
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
AtlasLC targets a practical bottleneck in 3D Gaussian Splatting: making compressed object assets fast enough for XR pipelines. The source-free, training-free method works directly on released Gaussian data, cutting atlas …
Research
arXiv cs.GR
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2 months ago