Collision Handling News
The latest Collision Handling coverage curated for game developers.
Robust and Efficient Penetration-Free Elastodynamics without Barriers
A 2026 TOG paper claims penetration-free elastodynamics can be made robust without relying on barrier terms, which is the part that usually makes deformable-body solvers finicky. For game teams, that …
Research
ACM Graphics
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3 months, 1 week ago
Divide and Truncate: A Penetration and Inversion Free Framework for Coupled Multi-physics Systems
The Divide and Truncate (DAT) framework introduces a significant advancement in multi-physics simulations, particularly for graphics programmers. By ensuring penetration-free collision handling across various object types, it enhances realism in …
Research
arXiv cs.GR
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5 months, 2 weeks ago