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Collision Handling News

The latest Collision Handling coverage curated for game developers.

Robust and Efficient Penetration-Free Elastodynamics without Barriers

A 2026 TOG paper claims penetration-free elastodynamics can be made robust without relying on barrier terms, which is the part that usually makes deformable-body solvers finicky. For game teams, that …

Research ACM Graphics · 3 months, 1 week ago
Divide and Truncate: A Penetration and Inversion Free Framework for Coupled Multi-physics Systems

The Divide and Truncate (DAT) framework introduces a significant advancement in multi-physics simulations, particularly for graphics programmers. By ensuring penetration-free collision handling across various object types, it enhances realism in …

Research arXiv cs.GR · 5 months, 2 weeks ago