Color Science News
The latest Color Science coverage curated for game developers.
When is a closed-form RGB->S/P ratio adequate? A hyperspectral characterization on natural scenes for mesopic display
arXiv cs.GR details a hyperspectral test of a cheap RGB-to-S/P estimate for mesopic display work. The key takeaway for graphics teams: once RGB is chromatically adapted to D65, the closed …
Research
arXiv cs.GR
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4 days ago
Oklch+: A Three-Parameter Extension of Oklab for Improved Color Difference Prediction
For graphics programmers and technical artists, this is a small but practical step toward better perceptual color work: Oklch+ gets color-difference prediction almost as close to CIEDE2000 while keeping the …
Research
arXiv cs.GR
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3 months, 3 weeks ago