Concept Art News
The latest Concept Art coverage curated for game developers.
A new multi-agent LLM pipeline, ViFA-Council, uses GPT-4o, Gemini 3.1 Pro, and Claude Sonnet 4.6 to generate Vietnamese folk-art imagery and educational stories with tighter cultural control. The system adds …
A new diffusion-transformer control method aims to give artists and technical teams precise regional guidance over materials, identities, and layout. Appearance pointers pair text or image cues with user masks, …
Game Maker's Sketchbook has picked the works for its fifth annual showcase, and the lineup is heavily art-facing: concept art, environment pieces, character designs, and storyboards from games like Pragmata, …
A new diffusion-transformer sampling trick aims to fix the “samey output” problem without the usual quality hit. By pushing repulsion into the model’s contextual attention space during the forward pass, …
The new T3-S2S method revolutionizes 2D concept art generation for 3D scenes, offering a training-free approach that enhances multi-instance scene creation. This is particularly beneficial for artists and designers who …
A diffusion-based image editor can now change an object’s color, texture, material, and even shape while trying to keep its identity and scene context intact. The interesting bit for game …
Larian Studios has decided against using generative AI for concept art in their upcoming RPG, Divinity. This choice emphasizes the importance of traditional artistry in game development, particularly for artists …