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Content Creation News

The latest Content Creation coverage curated for game developers.

Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise

arXiv cs.GR details Text2Sim, a pipeline that turns a text prompt into an editable physics simulation. Built on Genesis, it uses a planner, specialist writers, asset tools, and a critic …

Research arXiv cs.GR · 1 day, 16 hours ago
Reference-free Human-Object Interaction Editing

A new image-editing framework, InteractEdit, tackles human-object interaction changes without needing a reference image. It aims to preserve subject and object identity while swapping the interaction itself, a harder problem …

Research arXiv cs.GR · 1 month ago
aDSL: Agentic 3D Creation via Joint Agent-Program Design

A new 3D creation pipeline pairs a custom DSL with a multi-agent LLM workflow to make programmatic content generation less brittle. The system replaces fragile absolute coordinates with relational operators, …

Research arXiv cs.GR · 1 month, 1 week ago
MMOE: Modernizing Diffusion Transformers with Efficient Expert Design

MMOE brings sparse-expert routing to diffusion transformers with a stronger focus on efficiency, not just raw parameter growth. Trained on a single 8×H100 node for 400k steps, it hit lower …

Research arXiv cs.GR · 2 months ago
Blender Roadmap Released

Blender has published a development roadmap, which is useful mainly because it shows where the tool is headed next rather than just what shipped last. For teams building content pipelines …

Blog Gamefromscratch · 4 months ago