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Controlnet News

The latest Controlnet coverage curated for game developers.

Multi-Conditioned Diffusion Synthesis of Sand Boils for Low-Resource Earthen-Levee Inspection

A diffusion pipeline is being used to synthesize sand-boil inspection imagery for earthen levees when real defect annotations are scarce. The system fine-tunes Stable Diffusion XL with DreamBooth, then steers …

Research arXiv cs.GR · 2 months ago
MakeupMirror: Improving Facial Attribute Preservation in Diffusion Models for Makeup Transfer

A diffusion-based makeup transfer paper claims a big step toward production-ready AR/VTO: +60% facial recognition similarity and -50% skin-tone drift versus Stable-Makeup. The practical win for game teams is better …

Research arXiv cs.GR · 2 months, 4 weeks ago
StippleDiffusion: Capacity-Constrained Stippling using Controlled Diffusion

A diffusion model now does capacity-constrained stippling in one pass, instead of relying on slow iterative optimizers that must be rerun for every target image. The paper says the sampler …

Research arXiv cs.GR · 3 months, 4 weeks ago