Cuda News
The latest Cuda coverage curated for game developers.
A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …
Disney Research Studios has introduced RaNA, a ragged neighborhood attention operator for denoising deep Monte Carlo renders. The method powers RaNAD, the first spatiotemporal neural denoiser for deep images, and …
A CUDA-based finite-model checker pushed 1.63×10^14 modal formula evaluations through one H100 in 45 minutes, while verifying every emitted countermodel certificate. The interesting part for developers is the workflow: deterministic …
A CUDA+MPI framework aims to make multi-GPU ray-style workloads easier to scale across nodes without hand-rolling the plumbing. For graphics and simulation teams, the practical win is less time spent …
A new GPU-oriented IPC simulation framework, YASPS, tries to solve a real pain point: extending contact-rich solvers without rewriting a pile of specialized kernels. It bakes relational structure into the …
3D Gaussian Splatting gets a practical upgrade here: the paper swaps symmetric blobs for skew Gaussians to better fit sharp edges, transparency, and uneven detail. For graphics teams, the interesting …
CuRast introduces a significant leap in software rasterization, enabling the rendering of billions of triangles with impressive speed. This advancement is particularly relevant for graphics programmers looking to optimize performance …