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Cuda News

The latest Cuda coverage curated for game developers.

Compact Neural Appearance Models for Efficient Gaussian Splatting

A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …

Research arXiv cs.GR · 1 week, 4 days ago
Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings

Disney Research Studios has introduced RaNA, a ragged neighborhood attention operator for denoising deep Monte Carlo renders. The method powers RaNAD, the first spatiotemporal neural denoiser for deep images, and …

Research Disney Research Studios · 2 months ago
GPU-Accelerated Search and Certification of Bounded Indistinguishability in Finite Kripke Semantics

A CUDA-based finite-model checker pushed 1.63×10^14 modal formula evaluations through one H100 in 45 minutes, while verifying every emitted countermodel certificate. The interesting part for developers is the workflow: deterministic …

Research arXiv cs.GR · 3 months ago
RAFI -- A Ray/Work Forwarding Infrastructure for Data Parallel Multi-Node/Multi-GPU Computing

A CUDA+MPI framework aims to make multi-GPU ray-style workloads easier to scale across nodes without hand-rolling the plumbing. For graphics and simulation teams, the practical win is less time spent …

Research arXiv cs.GR · 3 months, 2 weeks ago
YASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulation

A new GPU-oriented IPC simulation framework, YASPS, tries to solve a real pain point: extending contact-rich solvers without rewriting a pile of specialized kernels. It bakes relational structure into the …

Research arXiv cs.GR · 3 months, 3 weeks ago
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

3D Gaussian Splatting gets a practical upgrade here: the paper swaps symmetric blobs for skew Gaussians to better fit sharp edges, transparency, and uneven detail. For graphics teams, the interesting …

Research arXiv cs.GR · 3 months, 4 weeks ago
CuRast: Cuda-Based Software Rasterization for Billions of Triangles

CuRast introduces a significant leap in software rasterization, enabling the rendering of billions of triangles with impressive speed. This advancement is particularly relevant for graphics programmers looking to optimize performance …

Research arXiv cs.GR · 4 months, 3 weeks ago