Skip to main content
GameDev.net gamedev.net

Deformable Objects News

The latest Deformable Objects coverage curated for game developers.

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

RealSimLoop uses vision feedback and differentiable reduced-order simulation to adapt deformable-object models online, aiming for quasi-real-time real-to-sim calibration. For teams working on soft-body physics, robotics-style perception, or VFX-heavy interactions, the …

Research arXiv cs.GR · 1 week, 2 days ago
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

For graphics teams working with 2D Gaussian splatting, the big change is that DR-GS stops baking lighting into the reconstruction. It separates geometry, illumination, and material so deformed objects can …

Research arXiv cs.GR · 2 months, 2 weeks ago
Momentum-Conserving Graph Neural Networks for Deformable Objects

A new architecture, MomentumGNN, enhances the modeling of deformable materials by accurately tracking momentum. This advancement is crucial for graphics programmers and designers, as it allows for more realistic simulations …

Research arXiv cs.GR · 4 months, 2 weeks ago