Deformable Objects News
The latest Deformable Objects coverage curated for game developers.
RealSimLoop uses vision feedback and differentiable reduced-order simulation to adapt deformable-object models online, aiming for quasi-real-time real-to-sim calibration. For teams working on soft-body physics, robotics-style perception, or VFX-heavy interactions, the …
For graphics teams working with 2D Gaussian splatting, the big change is that DR-GS stops baking lighting into the reconstruction. It separates geometry, illumination, and material so deformed objects can …
A new architecture, MomentumGNN, enhances the modeling of deformable materials by accurately tracking momentum. This advancement is crucial for graphics programmers and designers, as it allows for more realistic simulations …