Depth News
The latest Depth coverage curated for game developers.
arXiv cs.GR details a two-stage diffusion world model that splits geometry from appearance for first-person scenes. The method predicts depth first, then generates RGB from that depth, aiming to scale …
Babylon.js 9.17.0 lands as a small but useful maintenance release, with fixes aimed at rendering quality, GUI behavior, and Gaussian Splatting workflows. The biggest practical change is preserving antialiased edges …
A new arXiv paper tackles low-light crowd counting by fusing RGB, depth, and edge cues instead of trusting dark RGB alone. The authors also introduce three benchmarks, including two synthetic …