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Depth News

The latest Depth coverage curated for game developers.

Decoupling Appearance and Geometry in Diffusion World Models

arXiv cs.GR details a two-stage diffusion world model that splits geometry from appearance for first-person scenes. The method predicts depth first, then generates RGB from that depth, aiming to scale …

Research arXiv cs.GR · 1 week, 1 day ago
Babylon.js 9.17.0 Released

Babylon.js 9.17.0 lands as a small but useful maintenance release, with fixes aimed at rendering quality, GUI behavior, and Gaussian Splatting workflows. The biggest practical change is preserving antialiased edges …

Tech Babylon.js (GitHub Releases) · 3 months, 1 week ago
Multi-Modal Hyper-Graph Fusion for Low-Light Crowd Counting

A new arXiv paper tackles low-light crowd counting by fusing RGB, depth, and edge cues instead of trusting dark RGB alone. The authors also introduce three benchmarks, including two synthetic …

Research arXiv cs.GR · 4 months ago