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Distributed Training News

The latest Distributed Training coverage curated for game developers.

Announcing AMD Schola v2.1: state trees, scale, and a richer training stack

AMD Schola v2.1 adds StateTree support and a more scalable training pipeline, which makes it more practical for teams using Unreal Engine to train and deploy agent behavior. The big …

Official AMD GPUOpen · 3 months, 4 weeks ago
Paris: A Decentralized Trained Open-Weight Diffusion Model

A new open-weight diffusion model called Paris has been trained entirely through decentralized computation, without synchronized gradients or a central GPU cluster. It uses eight expert models and a lightweight …

Research arXiv cs.GR · 8 months ago
Scaling Point-based Differentiable Rendering for Large-scale Reconstruction

Gaian introduces a significant advancement in Point-based Differentiable Rendering (PBDR) by optimizing distributed training systems. This new approach reduces communication overhead by up to 91% and enhances training throughput by …

Research arXiv cs.GR · 8 months, 3 weeks ago