Distributed Training News
The latest Distributed Training coverage curated for game developers.
AMD Schola v2.1 adds StateTree support and a more scalable training pipeline, which makes it more practical for teams using Unreal Engine to train and deploy agent behavior. The big …
A new open-weight diffusion model called Paris has been trained entirely through decentralized computation, without synchronized gradients or a central GPU cluster. It uses eight expert models and a lightweight …
Gaian introduces a significant advancement in Point-based Differentiable Rendering (PBDR) by optimizing distributed training systems. This new approach reduces communication overhead by up to 91% and enhances training throughput by …