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Documentation News

The latest Documentation coverage curated for game developers.

How to Plan Any Game in 10 Minutes (1-Page Game Design Doc)

Tim Ruswick lays out a one-page game design doc that can be sketched in about 10 minutes, aimed at keeping early planning focused on the game’s core promise. The template …

Video Tim Ruswick · 3 weeks, 6 days ago
Pushing the limits in Simulating a City, One Page at a Time

Stone Librande's SimCity (2013) design process is being revisited through the lens of the one-page design paradigm. The focus is on how a large city-simulation was kept legible and actionable …

News Game Developer · 1 month, 2 weeks ago
Dev snapshot: Godot 4.8 dev 3

Godot 4.8 dev 3 lands with editor and runtime quality-of-life upgrades that should be immediately useful to teams testing the next release. The biggest practical changes are native admonitions in …

Official Godot Engine · 1 month, 2 weeks ago
If knowledge is power, why are game companies setting it alight?

Game companies are still burning institutional knowledge through layoffs, and the practical cost lands on the teams left behind. When senior staff and specialists disappear, production questions that used to …

News Game Developer · 1 month, 3 weeks ago
'The goal of design is to efficiently communicate ideas'

Stone Librande’s One Page Designs talk is back in circulation, and it still lands because it treats design as a communication problem first. The core idea is simple: compress intent, …

News Game Developer · 2 months, 1 week ago
Building Drift: Documenting On-Site Construction Adaptations Across Material Lifecycles

The paper tackles a familiar production problem: once real-world materials start deviating from the plan, the digital model stops being enough. It introduces “building drift” to describe those on-site changes …

Research arXiv cs.GR · 3 months ago