Dots News
The latest Dots coverage curated for game developers.
Boids in Unity: Flocking, Swarming, and Crowds
git-amend shows how to build Craig Reynolds’ Boids in Unity from scratch, covering separation, alignment, cohesion, obstacle avoidance, and boundary steering. The tutorial is aimed at devs who want flocking, …
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git-amend
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1 month, 3 weeks ago