Dx12 News
The latest Dx12 coverage curated for game developers.
MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont issues, while the team …
Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …
MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …
Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …
MonoGame has released Preview 2 of version 3.8.5, introducing new StartKit templates and Vulkan/DX12 targets. This update simplifies testing across multiple platforms, making it easier for developers to adapt their …