Skip to main content
GameDev.net gamedev.net

Dx12 News

The latest Dx12 coverage curated for game developers.

3.8.5.1 Release

MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont issues, while the team …

Official MonoGame · 1 month, 1 week ago
2026.06 - PSO (Pipeline State Object)

Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …

Video The GameDev Guru · 2 months, 2 weeks ago
Board Meeting Minutes - July 2026

MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …

Official MonoGame · 2 months, 2 weeks ago
Your PSO cache is only as good as your playthrough

Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …

Video The GameDev Guru · 3 months, 3 weeks ago
MonoGame 3.8.5-preview.2

MonoGame has released Preview 2 of version 3.8.5, introducing new StartKit templates and Vulkan/DX12 targets. This update simplifies testing across multiple platforms, making it easier for developers to adapt their …

Official MonoGame · 8 months, 3 weeks ago