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Dynamic Scene Reconstruction News

The latest Dynamic Scene Reconstruction coverage curated for game developers.

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

For graphics programmers working with 4D Gaussian Splatting, PersistGS tackles a real failure mode: once an object is fully occluded, the reconstruction stops getting useful gradient signal and can fall …

Research arXiv cs.GR · 3 months, 3 weeks ago
Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

For teams touching real-time reconstruction or volumetric rendering, this paper frames the main trade-off in dynamic 3D Gaussian Splatting: structure-guided methods are better on fidelity and model size, while gaussian-centric …

Research arXiv cs.GR · 3 months, 3 weeks ago
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction

Dynamic 3D Gaussian splatting is getting a practical speedup: this paper claims 10-minute training and 700+ FPS on a single RTX 5090 for Neural 3D scenes. The key trick is …

Research arXiv cs.GR · 3 months, 4 weeks ago
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

PaMoSplat introduces a significant advancement in dynamic scene reconstruction, leveraging part awareness and motion cues to enhance rendering quality and tracking precision. This framework is particularly relevant for graphics programmers …

Research arXiv cs.GR · 4 months, 2 weeks ago