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Efficiency News

The latest Efficiency coverage curated for game developers.

Balancing Image Compression and Generation with Bootstrapped Tokenization

SelfBootTok splits image tokens into global and local groups, cutting redundant detail from the generator’s job. The paper reports roughly 40% less generator computation while improving reconstruction and generation quality. …

Research arXiv cs.GR · 3 months, 3 weeks ago
Seeing enough: non-reference perceptual resolution selection for power-efficient client-side rendering

A new non-reference method for perceptual resolution selection could revolutionize client-side rendering in games. By predicting the lowest resolution that remains visually indistinguishable, developers can significantly reduce power consumption without …

Research arXiv cs.GR · 5 months, 2 weeks ago
Outgoing Sucker Punch boss hopes studio can make games in 'shorter periods of time'

The outgoing boss of Sucker Punch aims for the studio to develop games in shorter timeframes, emphasizing a focus on efficiency without relying on offshoring or AI. This shift could …

News Game Developer · 7 months, 1 week ago