Efficiency News
The latest Efficiency coverage curated for game developers.
SelfBootTok splits image tokens into global and local groups, cutting redundant detail from the generator’s job. The paper reports roughly 40% less generator computation while improving reconstruction and generation quality. …
A new non-reference method for perceptual resolution selection could revolutionize client-side rendering in games. By predicting the lowest resolution that remains visually indistinguishable, developers can significantly reduce power consumption without …
The outgoing boss of Sucker Punch aims for the studio to develop games in shorter timeframes, emphasizing a focus on efficiency without relying on offshoring or AI. This shift could …